Starbound
Frackin' Universe
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Mis à jour le : 2 nov. 2017 à 6h20

* corrected some Derp on the Apex Artifact (Genesis Coil) status effect
* slight recolor of zombot
* zombot no longer inflicts paralysis. This has been replaced with slow.
* non-gear based resistance to insanity now requires shadow+ cosmic, rather than only cosmic
* correct Processor should appear from Condensers on Cyberspheres
* reduced per-stage DPS of Farenheit 451 to be more reasonable, and its charge times and projectile have been adjusted as well
* added *tons* of new dyes to the sewing station (Green)

* Fission Reactors now use resistance-based effects for radiation instead of immunity-only. This should allow EPP resistance to function with them , properly.

* Hazmat Suit tooltip updated to be more descriptive

* Gives the portable water pump and blood drainer a recipe (hubnester)
* adds enhanced vanilla dyes which directly apply the colour to armour instead of applying it according to a directive. (hubnester)
* Fixed blast furnace and arc smelter consuming 2-4x the energy they are supposed to (cat2002)

Mis à jour le : 30 oct. 2017 à 6h28

* we have -hopefully- fixed the dreaded EoF bug at long last. You should , if all goes well, never see that nonsense again. It was caused by a single weapon on certain NPCs, though the reason remains unclear. Newly generated planets should (*should*) no longer have this problem in Greg , USCM and Wasteland dungeons
* corrected Proto-Poison resistances: it now requires poison resistance at 41% (basic) or 61% (powerful) to resist. Packs that block the effect, augments, etc, will not be affected and will function as previously.
* Fixes berserker augment recursion error on removal and reduces the speed of the infinite beer epp to 1 second (Hubnester)
* reduces wall-grip time limit on Magnet Grip and Magnet Grip II. Time is now 0.5s for tier 1, and 3 seconds for the upgrade (was 2s / 6s)
* new Pyre Vulcan skin (S☟ad☜)
* Helium-3 debuff no longer erroneously claims it is Low Gravity
* shoggoth melee adjustments (damage type, effects)
* Makes swimming in liquid beer intoxicate you (uses the "booze" status effect) (Hubnester)
* fixed Stack o' Frisbees bugs: now properly shows stats, and no longer stalls from bad lua call

Mis à jour le : 28 oct. 2017 à 7h17

* fixes a stat effect typo on starspawns (PParrot)
* Adds recipes to the contribution objects and removes a duplicate liquid interaction (Hubnester)
* Adds atmospheric filter (has a slot that an augment can be put to apply it's effect to all players and npcs in range), changed the atmospheric regulator and regeneration matrix to use the same lua (has 0 slots for augments currently). Once we've tested the Filter extensively, we will tier it and have the AtmosReg as the final tier. (Hubnester)
* Made it so that the liquid mixer recipe is unlocked by interacting with an electronics center or power station. (Hubnester)

Lab Directory changes (Whismerhill)
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-added color scales to all from green to yellow to orange to red depending on rarity of output
-concatenated most results (but liquid mixer)
-this makes a shorter window but more importantly improves performance (by reducing number of widgets)
-we're talking from 6 to 60 FPS !!!! (try carbon or silicon)
-fixed liquid mixer duplicated display
-detected stations are redetected only each time you open the lab directory window (performance)
-roof extractors special code removed
-removed some checks that were redundant.
-elder fluid liquid mixing recipes obfuscated

Mis à jour le : 27 oct. 2017 à 19h58

* huge!!!! content update (Tamamo89, Gainem, Cari). Most is not live yet. It's not quite ready.
* added tons of contributor objects (Hubnester)
* adds Perfect furniture set (Hubnester)
* adds solar panel block (rockCat) (Hubnester)
* added Head in Jar hat (retoid)
* standardizes spidersilkblockmik (Mikenno)
* replaced precursor table sprite to better match the rest of the set
* tweaked Artifact Augment bonuses for balance. Many bonuses are lower, as they were far (far) too good.

Weapons
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* new weapons: Veilbreaker, Shuriken Cannon, Blast Gun (shotguns)
* nwe Longsword: Kai Cleaver (Junosato)
* When scoring Critical hits, Daggers now have a chance to inflict paralysis and a 5% defense reduction (base 5% chance)
* corrected crit specials for melee weapons so that the spawned effect travels their attack path rather than being stationary on the player
* Lowered base chances for spear, shortspear, mace, rapier, shortsword, hammer, greataxe and axe crit specials to 1% (from 5%)
* all Shortspears have adjusted hitboxes, as they were too long and too wide, making them vastly more dangerous than other weapons in the one-handed category.

Mis à jour le : 25 oct. 2017 à 10h40

Science Outpost MA should no longer cause a crash

Mis à jour le : 25 oct. 2017 à 6h55

* crafting stations in the Science Outpost are no longer useable (or rather, they access blank menus with nothing in them). This is purely to encourage actually building the stations and not getting immediate access to a ton of recipes you aren't ready for yet, as well as crafting gear without actually making the stations yourself.

* precursor warbots no longer spawn naturally in precursor biomes
* precursor warbot protection increased by 10% (20% -> 30%)

* new crew type: Guardian. These guys are tough to damage and carry a mace and shield. They increase your defense.

* energywood can now be used as a fuel in Combustion, Alternator and Quantum generators

* Distortion Sphere II, Armor Sphere, Microsphere and Micro Bomb Sphere have increased jump distance
* Precursor Healing Pistol effect corrected, and should no longer break when using near enemies or when having no energy


* Adds (mostly) decorative upgradeParameters to the Aetherium weaponry. (Mikenno)
* Aetherium Sansibar --> Aetherium Scimitar now Aetherium Scimitar --> Aetherium Beheader. Something will be done with the Sansibar sprite eventually.
* Aetherium Punyal rebalanced. Mainly, the fire speed is vastly lowered. It now deals burst damage, which helps deal with small range causing the user to easily take damage. (They don't have to be in range for as long). Additionally, it now has large critical hit damage bonus, and a slightly increased critical hit rate. (Because it was kind of trash)

* Fixes the offset issue with precursorconverter2 and adds fullbright frames to the blast furnace. (Hubnester)
* Adds a portable water pump epp that gives you 1 water every second and a blood draining epp that reduces your max health by 5% and gives you 1 blood every 5 seconds. Infinite item status lua improved (thanks to cat2002) (Hubnester)

* Fixes the hydroponics tray trying to give you saplings instead of seeds if it was unloaded then loaded again. Renamed energyorb.modularstem to energyorbstem.modularstem to fix an issue with it in the hydroponics tray. (Hubnester)

Mis à jour le : 24 oct. 2017 à 7h06

* corrected Precursor armor description to not mention disabled zero-G immunity

* Ultramesh armor now uses proper t6 resources in its recipe
* Ultramesh legs no longer provide swimboost outside of set bonuses, and the swimboost has been upgraded from swim boost 1, to swim boost 2.
* Ultramesh electric immunity reduced from 50% to 40%

* Quantum now requires the Antimatter as a component, which it should, considering that it is a straight upgrade.
I changed the Quantum's crafting recipe to tier a bit better, and Antimatter now requires the Protocite, rather than Antimatter, Energy Pack. (Mikenno)

* Added new plant, icicleshoot to several Snow/Ice biomes. (retoid)

* removed deprecated roof extractors (whismerhill)

* reduced air-based spawn rates

* Adds material + liquid interaction recipes to the liquid mixer. Fixes a couple blocks that interact with liquids and removes duplicate liquid interactions (removed the interaction that doesn't work). (Hubnester)
* REMOVED A FEW INTERACTIONS THAT GIVE ELDER FLUID to reduce its frequency and ease of use (Hubnester)

* Infinite beer epp (the amount given per update and the max amount until it stops giving you it can be configured in the status effect file) (Hubnester)

* Makes it so that terramart shipments 3.0 and 3.5 sell items at the modified price if their price has been modified (Hubnester)

Mis à jour le : 23 oct. 2017 à 6h13

* moar changes to precursor dungeon

* paper wings value corrected to 2% physical resist
* bone wings no longer grant +500% physical resist

* added Precursor Harbinger (Gainem)
* adjusted precursor npc loadouts
* added Precursor Gravity Shunt

* Add frackin universe music to the music player. They have been put in the FM category. (Hubnester)
* Makes it so ship pets are not able to be interacted with (will cause incompatibility issue with any mod that modifies groundPet.lua( (Hubnester)
* Microsphers no longer suffocate on ceilings (Hubnester)
* corrected broken set bonus on Masquerade armor

Mis à jour le : 20 oct. 2017 à 21h18

tons of precursor dungeon adjustments

new tech within said dungeon

Mis à jour le : 20 oct. 2017 à 14h13

minor precursor dungeon changes to streamline progress