Starbound

Starbound

Frackin' Universe
671-680 van 1,296 items weergegeven
< 1 ... 66  67  68  69  70 ... 130 >
Update: 15 sep 2017 om 14:43

* Fixes bug where players with negative cosmic resistance would glitch on Atropus planets due to an improper color hex.
* irradium rifle does proper damage type
* irradium rifle alt now causes damage to things that touch the barrier, and causes Radiation Burn
* added Giant Scented Apiary
* added unique Contributor mace weapon: "Facebreaker". (Junosato)

* katana changes:
* katanas have a slightly greater pause after their combo to prevent hard-locking enemies a bit more
* their hit area has been completely redone, per strike
* katana combo completely revamped to have a bit more pizazz!
* overall per-hit damage reduced
* slightly adjusted fire times across the board
* moved katana combos to a 1h and 2h weaponability file, allowing easier use anywhere.
* cleaned up katana weapon files to remove excess data
* Masters Katana has more strikes, and its bleed has been moved to combo-hit 4 in the sequence


* mace changes:
* slightly reduced mace combo damage per swing:
* Swing 1 reduced from 1.0 to 0.8. Knockback reduced by 0.5 (14.5)
* Swing 2 unchanged at 0.7
* Swing 3 reduced from 1.2 to 1.0. Knockback increased by 2 (17)
* added Mace swing sounds
* Mace combo speed increased from 1.0s to 0.9s
* Edge grace increased from 0.75 to 1

* shortspear changes:
* increased EdgeTriggerGrace from 0.3 to 0.8
* increased comboSpeedFactor from 0.85 to 0.9
* per-strike damage adjusted:
* hit 1 increases damage from 0.5 to 0.6
* hit 2 increases damage from 0.6 to 0.7
* hit 3 increases damage from 0.7 to 0.75
* final hit was reduced from 1.2 to 1.0

* rapier changes:
* increased edgeTriggerGrace from 0.655 to 0.75
* increased comboSpeedFactor from 0.3 to 0.75

* Empress should properly appear on the Armory rather than the Anvil
* added Peach, Pear and Crunchy Chick pies
* war angel helm improvement
* changed some turrets on lethia fleet to FU variants to shake things up

Update: 14 sep 2017 om 10:44

* Hailstrike visuals updated (Mikenno)
* fixes an issue with the Monster collection due to a missing frame
* laser hooks and elder hook now cause poison and damage on targets in their path
* ice axe can now do 5 damage and cause bleeding and gains +1 range
* added aiming to FU fist weapons and increased attack speed (inspired by ThatThunderCookie)
* fist weapon damage increased
* adjusted swooshes on fist weapons
* Hell Claw sprites properly framed. The rear fist should no longer be wonky
* Irradium Rifle alt adjusted to an Area Denial special (inspired by ThatThunderCookie)

Update: 13 sep 2017 om 15:35

corrects a small weather typo calling for "embers" rather than "ember" as weather type on certain biomes

Update: 13 sep 2017 om 8:45

* credits.txt updated
* added dyability to lab tiles (Imri)
* added ludicrous Massacre Blade upgrade to the Chain Blade. Obtained via Cosmic Crucible. (Mikenno)
* added numerous new precursor objects
* reduced Lunari mech arm damage from base 1.2 to base 0.7
* removed duplicate calls for canned food from the merchant pool
* nano-tether recipe updated
* Protectorate Pistol (upgrade form Damaged Pistol in the Armory) increased to tier 2, and its upgrades have been made more apparent (via crucible)
* reskinned Polaris, and cleared up a lua error on its projectile
* Precursor Girder tiles now have radiant lighting
* Gem bob on the Crucible has been slowed significantly
* added 7 additional precursor microdungeons
* vanilla packs should now all have an augment slot (adaxe)
* fixed wand animations (tamamo89)
* more Kherae weapon magic
* corrected a typo in fieldofsugar having a bad spawn (PParrot)
* ghast brain spawns reduced on atropus worlds
* spout fixed
* added missing crewshop crafting icon
* you can now craft coffee machines
* Kevin stole your dads pants and replaced them with leeches
* iron rapier updated (Frann)
* gold rapier updated (Frann)
* added Quietus Rapier (Frann)
* added warspinner (uxie and gainem)
* added quietus boomerang (dubShoe)
* added Farsight (uxie)

Update: 11 sep 2017 om 9:28

*points at tamamo89* her fault this time!!!!

Update: 11 sep 2017 om 9:14

forgot a ,

oops.

Update: 11 sep 2017 om 8:58

* added 8-bit Powerup augment (DubShoe)
* EVA suit is now dyable (tamamo89)
* added craftable saw trap to wire station
* Damaged Pistol now repairs at the Armory into the Protectorate Pistol, which itself can then be upgraded into two other pistols via the Cosmic Crucible
* Translocator II recipe has become much more complex
* RNG rapier damage for Common and Uncommon rapiers lowered by -0.5 on the low end, and -0.25 on the high end.
* removed RNG rapier Hand Wrap for hilts/pommels
* added Classic Zapper weapon (DubShoe)
* added Power Glove weapon (DubShoe)
* added Hellion Claws (Frann)
* Tailor crew member now unlocks from Fabric
* Bounty Hunter set bumped up to t4 where it belongs
* NPCs can now use staves and wands
* new silver rapier sprite (Frann)
* Temporarily disabled the Gravity Generator and Antigrav Generator. They wont dissapear on you, but will no longer apply an effect and is removed from the crafting menu until we can tinker with it again

Update: 10 sep 2017 om 6:26

5.4.73

* credits.txt updates
* Rangen Greataxe icons fixed (tamamo89)
* Flyer 4 Icon Fixed (tamamo89)
* Vagabond Set bonus Fixed (tamamo89)
* blackbat animations fixed
* precursorshot2 frames corrected
* Skittles has been adjusted and now has a proper alt-fire.
* Verdant Railgun renamed to Verdant Rifle and it is no longer a crappy piece of garbage
* reduced ore spawns on Gas Giants
* fixed mech blueprints not properly spawning
* updated numerous weapon sprites:
* incinerator
* Inferno Gun
* elder repeater
* elder ripper (Frann)
* elder pistol
* elder carbine

* new Precursor stuff added
* Inferno Gun renamed to simply "Inferno", and corrected to be two handed. It has also gained a Fireball alt-fire
* reduced potency of Heatwave I weather type.
* Exceptional Bees should properly produce Exceptional Combs
* Bee guns should now properly unlock
* reworked Mama Poptop boss room
* Asteroids can now spawn neptunium, uranium, plutonium and thorium

Update: 8 sep 2017 om 13:03

nothing major here:

* fixed precursorshot2 frames
* fixed fublackbat frames
* added Precursor Warbot, replacing the clunky one in precursor micros

Update: 8 sep 2017 om 6:20

* updated Credits.txt file
* tightened up the weapon tooltip Level display and removed the Lvl abbreviation completely
* Wildfire projectiles changed. Damage remains the same, but they now split on impact with both walls *and* monsters, and the initial projectile no longer pierces. Those split from it, however, do. So you need to hit a target to get the most out of the mid-ranged base shot.
* added Effigium Rapier. (YAMEROOO)
* fixed Algae food spelling mistakes (Slugbait)
* updated Snub Gun graphic
* added Wicken, Gas Allergen, Spore Allergen, Black Bat (new) (tamamo89)
* Icer is now properly categorized as a machine pistol
* some ore distribution changes on the terrestrial level to some biomes with too much ore in high tiers.
* some bee types no longer spawn in caves/underground

* new Mech parts from Amee102! You can find the Explorer Chest and Explorer Legs from picking up carbon plates or via looted blueprints (Amee102)

* Observer mech body stats changed to give it a more balanced stat set
* Booster: Speed 6/ Control :5 ----> Speed 4, Control 7
* Body: Energy 5, Protection 4 ----> Energy 6, Protection 5
* Legs: Speed 7, Jump 6 ----> Speed: 5, Jump: 6