Stellaris
((( NSC3 - Season 1 )))
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Обновление: 12 ноя. 2016 г. в 5:22

  • NEW CLASSES: Superdreadnought, Construction Cruiser, Drydock
  • REMOVED CLASS: Fleet Support Ship
  • Frontier Outposts are now designable in the Ship Designer. There are 4 tiers that the station can be upgraded to.
  • All ships are now fitted with at least one "special ship slot" that can equip a module that provides a bonus to that specific ship. There are 9 modules available.
  • The HQ Station has been changed back to a standard military station, built with a construction ship.
  • The HQ station now spawns its own automated defense fleet. This fleet is not controllable by the player but will automatically defend the system it is in.
  • The HQ station is now equipped with its own jump drive, which allows it to be moved to any player colonized system. This is done via a Planet Edict in the system the player wants to move the station to.
  • Building more than one Flagship or HQ Station no longer results in a happiness debuff. Instead, the second unit cannot be built due to the insanely high cost.
  • EWAR Sensor Array has been moved to the normal sensor slot instead of its own slot. It also unlocks automatically when you unlock a class that can use it.
  • EWAR Sensor Array is now available on 5 classes: Superdreadnought, Flagship, Sensor Station, Battle Fortress, and Headquarters Station.
  • Fleet formations have been completely reworked in order to make combat fleets more effective.
  • Added new combat computers for every NSC ship class.
  • Added new 3D models for the Power Station, Mining Base, and Drydock
  • Flak guns have been tweaked and moved back to Large slots for balance.
  • Torpedoes and missiles have been tweaked to make them more effecive.
  • Completely redesigned all of the stats, weapons, and utilities for all ship classes (including vanilla) to give every ship a specified role.
  • Completely redesigned all of the icons in the mod.
  • Targeting priorites have been added for all weapons and ship classes.
  • AND MUCH MORE - Visit www.nscmod.com for more information on the mod's new features.
NOTE: The localisation file has been changed in this update. Language translations will need to be updated to include the new text.

Обновление: 3 ноя. 2016 г. в 11:30

November 3, 2016 - v2.7.10 - New Save Game is Not Required
  • Added compatibility for the Ship Power Stations mod.

Обновление: 2 ноя. 2016 г. в 9:59

November 2, 2016 - v2.7.9 - New Save Game is Not Required
  • Added compatibility for the Advanced Ship Behaviour Modules mod (which is HIGHLY recommended for best gameplay experience).

Обновление: 27 окт. 2016 г. в 1:12

October 27, 2016 - v2.7.8 - New Save Game is Not Required
  • Turrets are back by popular demand! They've been scaled a bit size-wise in order to keep our weapon options open for ships. There may be a ship here or there that will have a small turret on a large emplacement, but for the most part they should look normal.
  • Added Auxiliary slots to all of the NSC stations.
  • Fixed and issue where Point Defense weapons could not be properly equipped on the Defense Platform.
  • Added a single Point Defense slot to the Mining Base, Power Station, and Sensor Station.

Обновление: 24 окт. 2016 г. в 17:25

October 24, 2016 - v2.7.7 - New Save Game is Not Required
  • Fixed a bug where Fungoid and Mulloscoid ship segments appeared Mammailian.

Обновление: 22 окт. 2016 г. в 23:24

October 23, 2016 - v2.7.6 - New Save Game is Not Required
  • Added the appropriate number of Auxiliary and Extra Large slots to all ships and stations. (Existing ships will need to be upgraded to equip the new weapons)
  • Fixed an issue where the combat computer was showing up as the highest one researched. Now the player is required to choose which one they want.
  • Removed our code lines for the Military Power numbers, as they're too high for the moment. Set them back to vanilla until we recalculate the proper values.

Обновление: 22 окт. 2016 г. в 1:49

Mod Name Change

Обновление: 22 окт. 2016 г. в 1:12

October 22, 2016 - v2.7.5 - New Save Game is Required
  • The mod is now compatible with Heinlein v1.3 and should work without major bugs. (Compatibility with other mods has NOT been tested!)
  • All of the "extra" species (Fallen Empires, AI, Swarm, etc) have been removed until they can be made compatible again.
  • The new Spaceport upgrade (that gives 11 levels and 12 modules) has been removed until the coding can be fixed for Heinlein.
  • Fleet formation priorities have been set for all ship classes. Your fleets should now travel in formations that make realistic sense.
  • Ship designer weapon and utility slot icons have been recolored to make them easier to sort out.
  • All ship turrets have been removed completely and a new texture put in their place. This allows us to equip the ships however we want without turret size limitations.
  • Added the new slot types (Point Defense, Extra Large Weapon, Torpedo, and Auxiliary) to the ships where appropriate.
  • New combat computers added for each combat ship class.
  • Evasion numbers updated for all ship classes to match Heinlein levels.
  • SPECIAL NOTE: Auxiliary slots have not been added to some of the ships and stations yet, but will be within the next few days.
  • A few other minor tweaks and fixes here and there.

Обновление: 13 окт. 2016 г. в 11:09

October 13, 2016 - v2.5.1 - New Save Game is Not Required
  • EWAR Sensor Array is now limited to Carriers, Dreadnoughts, Flagships, Battle Fortress, Sensor Station, and HQ Station.
  • Added a new tech that gives bonuses to Flagship build cost and speed. This is a rare tech and won't pop up until after at least 100 years have passed.
  • Added an upgraded set of small, medium, and large Advanced Zero Point reactors.
  • Changed the Governor's Mansion to work differently. The bonuses are the same, however, once you build more than 50 of them, you will have a Corrupt Government modifier which will take away a large portion of your monthly income (-30% to minerals and energy).
  • New Governor's Mansion building image.
  • New multi-level upgradable Science & Technology Center with new building images.
  • Ship Class build times have been re-balanced to be more realisitc.
  • All tech icons have been reworked to make them look more uniform with each other.
  • Fixed a minor localisation error for the Advanced Zero Point Reactor.
  • Fixed a minor localisation error with the Level 6 spaceport tech.
  • Fixed a minor balance issue on the Destroyer.

Обновление: 2 окт. 2016 г. в 20:32

Minor Bugfix Update