Arma 3
EricJ Weapons Pack
81개 중 1~10개 표시 중
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업데이트: 2025년 11월 16일 오전 5시 38분
작성자: EricJ

RC121
- Added Full Metal Jacket Boat Tail rounds for the MX, using the Magazine Well system. These can be used in lieu of the normal MX mags to give some more punch when engaging targets. It is available only for the MX, MXM, MXC, and MX SW in 30-round and 100-round versions for all colors of the stock MX rifle.
- RPG7 can now use BIS Ammo. Note it uses the Magazine Well, so if other mods (Like CUP for example) use it, you can use their ammo too.
- Incorporated the Magazine Well system on 5.56mm weapons, either expanding some options for BIS mags, and expanding some weapons capability for ammo use.
- SCAR 6.5CL weapons use MX Magazine Well system for further magazine expansion.
- Removed the US Militia Offroads.
- AI should now engage helicopters, etc. with ammo tweaks, and adjusted costs to make them shoot it more, using the BIS default for rounds.
- Added 1st Cavalry Division and 10th Mountain Division patches for the Insignia.

업데이트: 2025년 9월 7일 오전 5시 01분
작성자: EricJ

RC120
- Added an "M45A1" pistol, which is a reskinned (by Axle, all work was his) ACPC2 handgun. It's just a texture, nothing different from the ACPC2 pistol
-Removed the two shooting barriers that I had made. For now they'll be "removed" and so on to see if I can't get the game (I need to look at some configs and such) to bring them back. In the future they'll be their own mod though, given the distance I want to keep them from the Weapons Pack.

업데이트: 2025년 7월 7일 오전 1시 34분
작성자: EricJ

RC119
- Added a Task Force Black Insignia to the mix, given that it's very easy to add. In the future I'll add more insignias though, just to add to it all and such. Also added two 1st Infantry Division patches, a colored non-subdued one, and an OCP colored patch.
- Removed the non-functional Multicam Soldier. I don't know why the uniform wouldn't take, but it wasn't working out, so I removed him.
- Crye Multicam (1ID) now has a blank texture for unit insignias, and the Multicam 1ID Soldier is now the "new" Multicam Soldier.

업데이트: 2025년 6월 23일 오전 3시 01분
작성자: EricJ

RC118
- Removed the unnecessary box for the weapons. I figure since there's Arsenals and the like, it's not needed anymore.
- Underbarrel Grenade Launchers (AG36, GP25, EGLM) fire the new Illumination rounds
- M252 Mortar now fires the new Illumination rounds, with a total of 16 rounds for it.
- Requires game version 2.20

업데이트: 2025년 6월 9일 오전 4시 34분
작성자: EricJ

RC117
- Removed the Persian Islamic Front units, no longer needed and made into its own standalone mod
- Removed the US Militia as well, since I wanted to move those to a more standalone variant, check my Workshop and you’ll find the updated version there.

업데이트: 2024년 12월 28일 오후 1시 49분
작성자: EricJ

RC116
- Added a Sig Sauer M17, taken from TurboSquid: https://www.turbosquid.com/3d-models/weapons-pack-3d-2058556 It's functionally similar to the Glocks in the pack, using the same magazines since they have the same magazine capacity and the like. It cannot mount a silencer in it's current form. Maybe in the future when the barrel is longer I can "thread" the barrel to accept silencers.

업데이트: 2024년 12월 17일 오후 3시 26분
작성자: EricJ

RC115
- RPG range for AI use is set to 400m instead of 600m

업데이트: 2024년 11월 27일 오전 3시 50분
작성자: EricJ

RC114
- TF Black JTAC now has a datalink capability

업데이트: 2024년 11월 8일 오후 4시 17분
작성자: EricJ

RC113
- Removed a CfgFactions error with the removed Taliban units

업데이트: 2024년 11월 1일 오후 11시 33분
작성자: EricJ

RC112
- Due to some conflicts with other mods that I'm working with, I decided to remove the Taliban units. I'm sure that they weren't used as much. If you did like the faction, then you can find it under EricJ Taliban Units as that's a duplicate of the same framework that the faction functioned in the weapons pack