Arma 3
EricJ Weapons Pack
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Päivitys: 16.11. klo 5.38
tekijältä EricJ

RC121
- Added Full Metal Jacket Boat Tail rounds for the MX, using the Magazine Well system. These can be used in lieu of the normal MX mags to give some more punch when engaging targets. It is available only for the MX, MXM, MXC, and MX SW in 30-round and 100-round versions for all colors of the stock MX rifle.
- RPG7 can now use BIS Ammo. Note it uses the Magazine Well, so if other mods (Like CUP for example) use it, you can use their ammo too.
- Incorporated the Magazine Well system on 5.56mm weapons, either expanding some options for BIS mags, and expanding some weapons capability for ammo use.
- SCAR 6.5CL weapons use MX Magazine Well system for further magazine expansion.
- Removed the US Militia Offroads.
- AI should now engage helicopters, etc. with ammo tweaks, and adjusted costs to make them shoot it more, using the BIS default for rounds.
- Added 1st Cavalry Division and 10th Mountain Division patches for the Insignia.

Päivitys: 7.9. klo 5.01
tekijältä EricJ

RC120
- Added an "M45A1" pistol, which is a reskinned (by Axle, all work was his) ACPC2 handgun. It's just a texture, nothing different from the ACPC2 pistol
-Removed the two shooting barriers that I had made. For now they'll be "removed" and so on to see if I can't get the game (I need to look at some configs and such) to bring them back. In the future they'll be their own mod though, given the distance I want to keep them from the Weapons Pack.

Päivitys: 7.7. klo 1.34
tekijältä EricJ

RC119
- Added a Task Force Black Insignia to the mix, given that it's very easy to add. In the future I'll add more insignias though, just to add to it all and such. Also added two 1st Infantry Division patches, a colored non-subdued one, and an OCP colored patch.
- Removed the non-functional Multicam Soldier. I don't know why the uniform wouldn't take, but it wasn't working out, so I removed him.
- Crye Multicam (1ID) now has a blank texture for unit insignias, and the Multicam 1ID Soldier is now the "new" Multicam Soldier.

Päivitys: 23.6. klo 3.01
tekijältä EricJ

RC118
- Removed the unnecessary box for the weapons. I figure since there's Arsenals and the like, it's not needed anymore.
- Underbarrel Grenade Launchers (AG36, GP25, EGLM) fire the new Illumination rounds
- M252 Mortar now fires the new Illumination rounds, with a total of 16 rounds for it.
- Requires game version 2.20

Päivitys: 9.6. klo 4.34
tekijältä EricJ

RC117
- Removed the Persian Islamic Front units, no longer needed and made into its own standalone mod
- Removed the US Militia as well, since I wanted to move those to a more standalone variant, check my Workshop and you’ll find the updated version there.

Päivitys: 28.12.2024 klo 13.49
tekijältä EricJ

RC116
- Added a Sig Sauer M17, taken from TurboSquid: https://www.turbosquid.com/3d-models/weapons-pack-3d-2058556 It's functionally similar to the Glocks in the pack, using the same magazines since they have the same magazine capacity and the like. It cannot mount a silencer in it's current form. Maybe in the future when the barrel is longer I can "thread" the barrel to accept silencers.

Päivitys: 17.12.2024 klo 15.26
tekijältä EricJ

RC115
- RPG range for AI use is set to 400m instead of 600m

Päivitys: 27.11.2024 klo 3.50
tekijältä EricJ

RC114
- TF Black JTAC now has a datalink capability

Päivitys: 8.11.2024 klo 16.17
tekijältä EricJ

RC113
- Removed a CfgFactions error with the removed Taliban units

Päivitys: 1.11.2024 klo 23.33
tekijältä EricJ

RC112
- Due to some conflicts with other mods that I'm working with, I decided to remove the Taliban units. I'm sure that they weren't used as much. If you did like the faction, then you can find it under EricJ Taliban Units as that's a duplicate of the same framework that the faction functioned in the weapons pack