Garry's Mod
Doors
Visualizzazione di 41-50 elementi su 61
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Aggiornamento: 3 feb 2021, 16:15

Doors:

Fix cordon system making NoDraw entities visible[github.com]

World Portals:

Fixed incorrect portal selection & Rotate view roll leaving at 1 degree[github.com]

Thanks to Snailic[github.com] for these fixes

Aggiornamento: 2 feb 2021, 20:18

Doors:

Fix cordon system[github.com]

World Portals:

Improvements to tracing overrides[github.com]

Aggiornamento: 12 mag 2020, 15:30

Add PostPlayerExit Hook[github.com]

Thanks to Win7yes[github.com] for this change

World Portals:

Fix Hammer bindings[github.com]

Aggiornamento: 24 feb 2020, 2:22

Add SetPartner Input[github.com]

This change allows map designers using the world portals to change the portal targets on the fly without diving into Lua code - thanks to WilhelmW[github.com] for this change.

Aggiornamento: 24 ott 2019, 12:44

Fixing Hittrace Weapons[github.com]

This update fixes hittrace weapons (e.g. SMG / pulse-rifle etc) firing through the portal when the portal is not perfectly upright. Thanks again to oninoni[github.com] for this fix.

Aggiornamento: 23 ott 2019, 12:23

GetExit validation for disabling the portal[github.com]

Thanks to oninoni[github.com] for these changes

Note: No functional changes here, just a bit of extra validation to help oninoni with his Holodeck project

Aggiornamento: 2 mag 2017, 15:28

Various dev features[github.com]

Aggiornamento: 4 set 2016, 22:21

Various improvements[github.com]

- Added Doors:SetupOwner to recursively change the owner (fixes MattJeanes/TARDIS#151[github.com])
- Added developer error if two hooks have the same ID
- Improved position finding (fixes #4[github.com])

Aggiornamento: 28 ago 2016, 14:20

Fix other addons that use world-portals[github.com]

Portals did not render as they were missing the doors-specific _init stuff

Aggiornamento: 18 lug 2016, 15:31

Re-add stuck detection[github.com]