Space Engineers
Helmet - 3D HUD and reflective glass
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Ενημέρωση: 30 Νοε 2020 στις 10:22

- Workarounds for some capsule & sphere drawing crashes (when using voxel hands or visualizing sphere gravity field or antenna field).

Ενημέρωση: 20 Μαρ 2020 στις 16:43

- Fixed vignette not showing up in SE v1.194.


Known issues:
- Helmet glass reflections don't work.

Ενημέρωση: 30 Σεπ 2019 στις 16:42

- Added MarkerPopupFontSize in config.
- Reduced HUD marker text by half (also now configurable by the above setting).
- Fixed some sprites (like crosshair, markers,etc) showing up desaturated (by using SDR blend type, still affected by PP).
- Fixed HUD elements that are supposed to show up when HUD is hidden not showing up if the world started with HUD hidden and required a the HUD to be shown and hidden again.

Ενημέρωση: 8 Ιουν 2019 στις 11:06

- Fixed some incompatibility with v1.191.

Ενημέρωση: 1 Μαρ 2019 στις 10:53

- Fixed compile issues in v189.

Ενημέρωση: 6 Νοε 2018 στις 0:59

- Fixed helmet/HUD not working on worlds with planets.
- Decreased emissivity of the bottom display.

Ενημέρωση: 23 Ιουλ 2018 στις 18:31

- Reduced emissivity of helmet's bottom display.

Ενημέρωση: 23 Ιουλ 2018 στις 9:49

- Fixed reflection not being visible at all.

Ενημέρωση: 21 Ιουλ 2018 στις 6:05

- Fixed cockpit info-tags not finding any blocks.
- Tweaked the HUD materials to be emissive in darkness.
- Tweaked the helmet LCD's textures.

Ενημέρωση: 4 Φεβ 2018 στις 7:46

- Fixed ghost LCDs not having text.