Half-Life 2

Half-Life 2

The Orange Box 18th Anniversary Build
Viser 1–2 av 2 bidrag
Oppdatering: 21. nov. @ 10.51

what doies this mod change?? good question!!

D1_CANALS_01 (ROUTE KANAL)

-the gate in the hallway before the stairs w/ the metrocop is missing
-an explosive barrel next to a door is now just a boring normal barrel
-the lambda cache in the house is missing
-radiation fox
-alternate version of CP violation (the version that plays when the metrocops throw explosive barrels at you in the trench)
-metrocop shoots at you from a catwalk
-the panels opposite the barrel stairs break
-power room with OICW
-the water level in the canal where you meet boxcar joe is lowered

D1_CANALS_01A

-no barnacle crow
-station 12 and 8 don't communicate
-no barnacles in the tunnel
-no Mary
-radiation fox
-the metrocops drop a DISARMED grenade alongside the explosive barrels. are they stupid?
-no rubble in barnacle bowling tunnel
-no barnacle bowling. roman sad
-metrocops don't show up until you make it halfway across the canal with the explosive barrels

D1_CANALS_02

-different grate texture
-water levels edited

D1_CANALS_03

-manhack who?
-less manhacks in the intro
-the breakable area surrounding the vent isn't breakable anymore
-SMG obtained early in secret cache area
-alternate CP violation plays again when MP7 cops rappel down
-water level in the area with that lil spinyn thing is lowered
-locked door next to a barnacle is unlocked and leads to (what was supposed to be) a supply room
-freeman's mind reference when observing the two metrocops running to the ambush spot after breaking a few boards
-barrels in the manhack barrel room are swapped

D1_CANALS_05

-AL HAS A SHOTGUN
-the "incoming" and "they're shelling us" people swapped places
-arlene has a different gas canister which THEORETICALLY you can shoot but i haven't tried

D1_CANALS_06 (WATER HAZARD)

-Abandoned Town.
-a slightly higher water level in the part where there's metrocops and a dropship
-more props on a shelf you can break with the airboat-mudskipper-whateveryoucallit

D1_CANALS_07

-no one wakes the manhacks up.
-restored the visgroup that let you shoot at the barrel from a catwalk instead of the area with the broken valve

D1_CANALS_08

-you can skip the entire gate control shootout segment if you're fast enough. nobody wants to play through that again

D1_CANALS_09

-freeman's mind 2 audio clip replaces diabolical adrenaline guitar

D1_CANALS_10

-a squad of cops shooting at you
-a second squad of cops shooting at you in an entirely different area
-smokestack DOESN'T fall

D1_CANALS_11

-THE [[FREEDOM]] MOTIF
-i actually do not remember what else i added

D1_CANALS_12

-no Donkey Kong
-extra area with a .357 magnum for people that skipped the gate segment
-freeman's mind reference (break the supports on the wooden ramp infront of a tunnel)
-cargo box is gone (doakes is sad)

D1_CANALS_13

-music while battling the hunter chopper

D1_ELI_02 (BLACK MESA EAST)

-sunset

D1_TOWN_01 (WE DON'T GO TO RAVENHOLM)

-entire map lifted from HL2 overcharged, including but not limited to:
-ravenholm docks
-the beta cart segment from E3 2002
-new interior for a house next to one of the entrances for the docks

-the windows in both sawblade buildings can be seen through

D1_TOWN_01A

-the grate blocking the secret cache area with a mattress which i bet almost none of you knew about is now a physics object
-no zombies to sawblade near the end of the map

D1_TOWN_02

-an entirely new catwalk
-ravenholm reprise plays when you exit the starting building
-radiator
-entrance to aforementioned entirely new catwalk
-restored the "big ass blue dumpster drops on a couple enemies" segment (look up when on the catwalk)
-BETA VENDING MACHINE!!! I LOVE BETA!! I LOVE DARK AND GRIDDY!!! I LOVE CHEESEBURGERS!!
-grigori fucks up the shotgun throw

D1_TOWN_02A

-RDR2 prologue fight music plays replacing requiem for ravenholm

D1_TOWN_03

-accessible metal shack, i tried to tell a story w/ it
-guy hanging fell down which WAS NOT intentional
-catwalk balcony does NOT fall when jumping onto it

D1_TOWN_05

-the entire map takes place at night
-warehouse has lights in it
-moved winston a little bit

D2_COAST_01 (HIGHWAY 17)

-yeah, er, about that

Oppdatering: 14. nov. @ 9.31