Garry's Mod

Garry's Mod

UParkour
1–10/30 bejegyzés mutatása
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Frissítés: nov. 18. @ 22:58
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In the next update, a keybinder system will be added, which will change the triggering of actions. Each action will rely on this work. I suggest unbinding the previously cmd.

Frissítés: nov. 17. @ 22:37
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按下后退时无法触发DParkour

DParkour cannot be triggered when the back button is pressed

Frissítés: nov. 15. @ 2:41
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兼容一些自定义摔落伤害。
Compatible with some custom falldamage

Frissítés: nov. 12. @ 12:40
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界面微调:
自定义界面播放按钮

gui fine-tuning:
Custom gui play button icon

Frissítés: nov. 12. @ 12:16
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Merge the Punch Effect Compat module into the main module
Modify the behavior of RegisterEffectEasy so that each call can override (existing configurations) for easier debugging
Refactor the effect logic of the three DParkour actions to directly support third-person animations; however, the action name needs to be input in custom settings
Modify the translation behavior of the interface: for developers, there is no longer a need to add a label property for each action or effect:
For action key names:
For example, if the key name is DParkour-HighClimb, it will translate the phrases upgui. DParkour + upgui. HighClimb
The same applies to effect key names
For effect property key names:
For example, if the key name is upunch_ang, it will translate the phrases upgui. punch + upgui.ang
Fix the bug in interrupt function calls and improve DParkour's interrupt functions
Add a general cleanup function GeneralEffectClear (used to clear the effects of the action currently being played by the player)
Add a general interrupt function GeneralInterruptFunc (calls the effect's clear function)
Add some translation phrases
Developer mode interface:
Black window
No longer translate effect property key names
To enter developer mode, simply input the built-in Source developer command "developer 1" in the console

Frissítés: nov. 12. @ 4:22
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修复DParkour清理函数的边界条件。
下次将会更新特效界面,将会有更方便的方式选择自定义VManip动作和WOS动作,但是原先设置的自定义选项可能会失效

Fix the boundary conditions of the DParkour clean function.

Next time, the special effects gui will be updated. There will be a more convenient way to select custom VManip Animation and WOS Animation, but the previously set custom options may become invalid

Frissítés: nov. 11. @ 8:11
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Frissítés: nov. 11. @ 4:39
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Frissítés: nov. 10. @ 21:05
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Frissítés: nov. 10. @ 7:49
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