Barotrauma

Barotrauma

Barry Ballast's CtS sub pack
1-10 van 20 items weergegeven
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Update: 5 nov om 19:27

Fixed the doors on the Riptide. Also fixed its waypoints for bots/creatures.

Update: 3 nov om 2:27

-Shrike, resolved some issues and gave a slight movement buff.
-Added a booster engine that behaves in much the same way as the one on the Jerringafest, although much less powerful. Should let the shrike play more into the "Highly maneuverable but weak armor" schtick more.
-Added drain mechanisms, and an overide lever for one of them. Had no way to properly drain before.
-Buffed the amount of bandages. Simply not enough compared to other ships.
-Added plasma cutters, 3 in total, 2 in the equipment locker, 1 in the engineering supplies cab. Had 0 before.
-Slightly extended the shelling on the front.
-Waypoint update.
-Added a portrait image.

-Riptide gets a major buff so it should be relevant.
-Replaced the depth charge tube with a Depth Charge Turret. (DCT) It has 90 degrees of rotation and faces rightwards, with a total rotation of 0pi to -1/2pi.
-Replaced 2 depth charges with 2 torpedos.
-Replaced the Airlock with one that allows both to be closed at the same time, should significantly help with the armoring on the ship.
-Moved one of the landing legs so its easier to shoot with the DCT.
-Buffed the medcab so it has more morphine and more bandages. (may end up getting a combat stim in the future if this isnt enough.)

-All subs
-Finally updated the portrait pictures so they're accurate now.

Update: 2 nov om 13:20

Update: 30 okt om 12:40

Update: 29 okt om 22:22

The Periscope on the brass wasp now controls launching the boarding pods
Fixed a gap/hull issue on the riptide
Added a backup battery for the shrike in case the main gets EMP'd (backup has 7000 power that can be quickly transferred to the main via lever)
buffed the pumps pump rate by 1.5x and increased its power drain by 1.33x
lowered the power drain on the engine by 10%

Update: 24 okt om 17:54

Nerfed the shrike
- Multipled reload delay by 1.5x
- Replaced depleted ammo with physicorium

Buffed the Riptides medcab with an extra 4 morphine
removed the plastiseal but has 1 extra stack of bandages

Update: 21 okt om 16:58

Added a heavy suit to the brass wasp, along with non-interactable combat stim to each of the boarding pods.
added 4 morphine to the riptide.
added an aerial charge launcher to the shrike. Also buffed the coilgun's fire rate.

Update: 18 okt om 10:17

Update: 17 okt om 10:49

Added aerial charges to the Riptide. Also added extra shelves for ammo and replaced the coil-harpoon boxes with more shells. Also slight medbuff.

Update: 12 okt om 23:16