Project Zomboid

Project Zomboid

Realistic Car Physics [B42]
1–10/11 bejegyzés mutatása
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Frissítés: nov. 11. @ 11:39

Version 2.0
New traction system adjusts steering, braking and acceleration traction in real time depending on road surface, weather and tire type/condition/pressure.
Adjusted sandbox setting names and descriptions to reflect new traction system
Adjusted default aerodynamic friction of heavy vehicles to 1.5
Improved burnout simulation.
Improved out of date warning to be a message box and only display once per load.
Fixes bug with vehicles that lost tires.

Frissítés: nov. 3. @ 21:45

Version 1.9
Further improvements to drag system for even easier towing.
Fixes bug with flywheel.

Frissítés: nov. 2. @ 9:36

Version 1.8
New Sandbox option: Adjustable impulses for running into zombies, running over zombies and running over plants.
New Sandbox option: Adjustable on/off road rolling friction, aerodynamic drag per vehicle class.

Drag is now calculated using aerodynamic drag and rolling friction.
Towed vehicles no longer have any unintended drag.
Towed vehicle now slightly steer towards the vehicle towing it.

Vanilla bugfix: Heavy weight vehicles fixed. No longer will wheels fall through the ground, vehicles in excess of 5000KG
are now usable.
Vanilla bugfix: Fixed running over animals/zombies randomly flipping vehicles


Frissítés: okt. 11. @ 12:27

Version 1.7
Added Offroad Skidding noise
Removed Skidding noise from type 4 vehicles (Warthunder mod)
Moved steering controls to mod options
Added "Vanilla" steering mode (Disable customizable steering in mod options) where steering acts 100% like vanilla.
Added analog throttle via analog trigger buttons.
Added reverse speed limiter to sandbox options.
Adjusted Speed demon/Sunday driver to have less drastic effect.

Frissítés: szept. 18. @ 9:52

Version 1.6
Added analog throttle/brake support for gamepads
Added manual shifting buttons for gamepads.
Improved cruise control: Now engages at your current speed, moves up in 1mph increments when shift+w is held and engages normal braking when you press shift+S to slow down, setting the cruise control speed to whatever speed you end up at after releasing the brake.
Improved brakes ability to overpower the engine.
Reduced min idle RPM.
Fixed transmission shifting between gears too often by adding hysteresis to gear selection.
Fixed bug where reverse would not activate with Autoreverse disabled without manual shift enabled.

Frissítés: szept. 11. @ 15:09

Version 1.5
Added manual shifting mode to mod options.
Added automatic reverse toggle to mod options.
Added towed vehicle skid toggle to mod options.
Added bindable keyboard keys for shifting in mod options
Added Towed vehicle skid toggle to mod options.
Moved tire skid volume to mod options.

Fixed crashes with Unimog trailer and other RV's
Improved torque converter simulation.
Improved Linux support

Frissítés: szept. 9. @ 11:00

Version 1.4
Changed Lua directory to lua for better linux/mac compatibility.
Improved version mismatch warning to trigger once an hour instead of only when you get into a car.

Frissítés: szept. 9. @ 7:11

Version 1.3
Fixed bug causing crash when flywheel did not exist.
Fixed missing translation entry for sandbox settings.

Frissítés: szept. 8. @ 18:43

Version 1.2

Added: Trailer braking/skid noises. Locking up of towed vehicle wheels if towed without key in/not hotwired (Optional)
Added: Optional disabling of auto-start on gas pedal.
Added: Steering sensitivity Settings
Added: Friction settings for offroad, rain and snow
Added: Per vehicle torque and top speed overrides.
Added: Better support for new mod: Project Summer car

Frissítés: aug. 31. @ 15:49

Version 1.1
Fixed bug with Transmission table loading.