RimWorld
[JPT] Burn It for Fuel 2
2개 중 1~2개 표시 중
업데이트: 2025년 9월 2일 오전 10시 52분
작성자: jptrrs

Update on 9/2/2025 2:52:25 PM.
Version 3.1

- Fixed error when refuelling buildings that use fuel that isn't marked as fuel and, at the same time, has zero fuel value (because of either zero flammability or zero mass). That was the case of the drill from Core Drill, which uses steel as fuel. Those cases will now skip the modded refuelling path altogether.
- Fixed conflict with 1trickPwnyta's Defaults.

업데이트: 2025년 8월 21일 오후 2시 11분
작성자: jptrrs

Initial upload.
Version 3.0

New Features:
- Added fuel equivalence: the amount of fuel required for any refueling task will now vary depending on the fuel used. The resources you select as fuel will be weighted against the standard one to determine their refueling power, taking both mass and flammability into consideration.
- Reworked settings panel, added new toggles to customize the fuel equivalence calculation and scope of the affected buildings.
- Added ability to save and load fuel presets for individual buildings, which persist between games.

Changes and Improvements
- Changed title and added a new workshop entry.
- Added support for RW 1.6 and dropped support for previous versions (but they are still available on GitHub[github.com]).
- Removed HugsLib dependency.
- Reworked patches to the base game for cleaner integration and better performance.
- Various code simplifications and optimizations, including removal of obsolete integrations with other mods.