Garry's Mod

Garry's Mod

Sound Muffling Effect
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Update: Jul 26 @ 1:59am

- Bumped serverside emit sound hook to the bottom of the hook stack. This should fix RCVR voice replacements not working.
- Better force top/bottom method for SME hooks.

Update: Jul 25 @ 5:17pm

Support for VJ's randomizable sound table. This should fix problems with VJ projectile sounds among other things.

Update: Jul 25 @ 6:34am

Added a safeguard for when an entity cannot be networked fast enough before its removal while no position data exists. Without this safeguard, the sound would be counted as bogus by the client. This should fix the spray audio not working.

Update: Jul 25 @ 6:11am

Pushed emit sound hook to the top of the hook stack. This should solve the colon sound path error, which can be noticed in the form of sounds not playing.

Update: Jul 24 @ 8:54am

- New CSoundPatch networking, which now supports every functionality. This might fix some issue, since previously I used EmitSound to replicate serverside calls.
- VJ sound support.
- Fixed volume being forced to be more than 0. This should fix simfphys tire skidding sound playing nonstop among other issues.

Update: Jul 22 @ 8:38pm

Sanity check for networked voicelines.

Update: Jul 22 @ 8:23pm

Actual version with fixes listed in the previous one. Embarassing.

Update: Jul 22 @ 6:47am

- Fixed Nombat music being blasted at full volume.
- Networking for CSoundPatch:FadeOut().

Update: Jul 21 @ 4:38pm

Possible fix for no footstep sounds in custom footsteps mods.

Update: Jul 21 @ 8:51am

Fixed CSoundPatch:Play() overflowing sound channel.