Space Engineers

Space Engineers

Kratos Program (Vanilla+ Warfare Weapon Pack)
A apresentar 1-10 de 17 entradas
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Atualização: 26 nov. às 16:53

Patch 2.2.3

Hot-fix:
- Fixed all weapon blocks to adapt to the new inventory constraint system per SE Update 1.208. All blocks should now load its ammo properly again.

Atualização: 13 out. às 18:48

Patch 2.2.2

Hot-fix:
- Updated blueprint names for the 5 in., 15 in., and 16 in. to their respective metric callout; 130mm ,381mm, 406mm. Should show up properly in the assembler when searching. Unfortunately, at the time of this patch, I do not have access to the original icon files to update them accordingly. Icons will be updated in the next major patch. Sorry for the inconvenience.

Atualização: 13 out. às 18:42

Atualização: 27 set. às 3:10

Patch 2.2.1

Hot-fix:
- Revert naming format from 2-lines to single-line for a handful of weapons. Should fix the issue of overlapping text in the control panel menu (K-menu).
- Part numbers for a few weapons updated to reflect their correct caliber callout.

Atualização: 25 set. às 19:04

Patch 2.2.0

Fixes:
- Overwrite an unused CubeBlocks sbc file to prevent future conflicting bugs with a blank version. Steam does not delete unused files during updates...

Balance Changes:
Damage buff overhaul for multiple munitions:
- Increased 130mm AP/HE damage from 2300/2000 to 2500/2000
- Increased 100mm HE damage from 1200 to 2100
- Increased 120mm SAP (AP-HE) damage from (8500-500) to (10000-750)
- Increased 152mm AP/HVAP/HE damage from 3300/3500/2300 to 3800/4200/2700
- Increased 203mm AP/AP+/HE damage from 5900/5000/2500 to 6500/5700/3200
- Increased 310mm AP/HE damage from 8650/5100 to 9100/5500
- Increased 283mm HVAP damage from 8400 to 9500
- Increased 381mm HVHE damage from 5300 to 6500
- Increased 380mm AP/HE damage from 11600/4400 to 14700/9500
- Increased 406mm AP/HE damage from 13100/5700 to 16000/8000
- Increased 460mm AP-HE damage from 15000-6500 to 22000-5700
- Reduced reload time of TX-CA203-2T 203mm Turret from 10 sec to 7.5 sec
- Reduced reload time of TX-CB310-3T 310mm Turret from 15 sec to 10 sec

Adjustments:
- All caliber units changed from Imperial to Metric for consistency. Names are updated both block side and ammo side. SubtypeIDs are untouched to prevent self-deletion on existing worlds/builds
- Changed Thermobaric Torpedo Launcher nickname from "Javelin" to "Morning-Star"

Atualização: 12 set. às 19:12

Patch 2.1.1

Hot-fix:
- Fixed missing texture on 100mm Hellfire Rocket Pod

Atualização: 12 set. às 18:45

Patch 2.1.0

Fixes:
- Fixed skins/textures not being applied to multiple weapons properly after Apex Survival update
- Incorrect ammo range for the 16in AP shell. Fixed from 13100m to 3000m
- Possible fix to the infinite sound loop for the CIWS by removing the turret's startup sound

Balance Changes:
- Increased recoil of 30mm from 1.5N to 120N
- Increased recoil of 45mm Shell from 2N to 120N
- Increased recoil of 60mm E-AP from 2N to 2500N
- Increased reload time of 85mm Flak Turret from 1.5 sec to 3.0 sec
- 85mm FlaK Turret now fires a six-round burst at a rate of 60 RPM before reloading
- 152mm Fixed Cannon now has access to standard HE and AP 152mm shells

Adjustments:
- Added nicknames to missile/rocket type launchers
- Adjusted CX- and BX- turrets' pivot/placement centers. Should now be easier to place turrets properly along the center-conveyor location

Atualização: 15 ago. às 23:23

Patch 2.0.1

Hotfix:
- Fix crash when shooting the 30mm Rotary Turret

Atualização: 15 ago. às 14:20

Patch 2.0.0

New Additions:
- Small grid weapons added:
- .50 Cal Machine Gun
- 20mm Fixed Rotary Gun
- 30mm Single Fixed Autocannon
- 45mm Single Fixed Autocannon
- 60mm Rotary Cannon
- 5 in. Fixed Cannon
- 100mm Fixed Cannon
- 152mm Fixed Cannon
- Fixed Coilgun
- Twin Infrared Missile Launcher
- Radar Guided Missile Launcher
- 100mm Hellfire Rocket Pod
- 40mm Frag. APS Turret (small-grid ver.)

Balance Changes:
- Complete overhaul to the 40mm Airburst APS Turret. Though it's cool to shoot a missile with another missile, the application itself was not giving reliable results even with proximity detonation. This makes the weapon easy to be overlooked and abandoned. Shooting function was redone and now shoots a spread of fragmentation rounds (similar to a shotgun) in rapid succession. Pellets firing over a wide spread area should increase the chances on intercepting incoming projectiles. Hopefully, this rework makes the weapon a reliable alternative PDC.
- APS max range adjusted from 600m to 500m (this may change in the future depending on its effectivity)
- Increased 20mm CIWS range from 900m to 950m

Adjustments/Fixes:
- 500mm torpedo launch audio redone
- 40mm APS ammo model replaced
- 40mm APS SubtypeID changed. For those using it before this patch turret may have disappeared on your grid. Will need to rebuild or readd. Will try to avoid this type of change in the future but my need to name thing properly will always try to consume me.
- Fixed 70mm RMD placement origin. Should now line up properly via conveyors and placed correctly when using mirror mode.

Atualização: 25 jul. às 22:46

Patch 1.4.1

Hot Fix:
- Added missing recipes for 100x800mm Dart and 240x1500mm Dart to assemblers