tModLoader

tModLoader

Hardmode Throwables
Viser 1–10 av 26 bidrag
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Oppdatering: 18. nov. @ 2.07

v1.0.4 was published for Stable tML v2025.9.

- UDFs will now trigger upon detecting an enemy PVP player
- Disabled damage difficulty scaling for damage to players from all explosives (High-Potency Grendades, UFDs, Shard Dynamite, and High-Explosive Bunny). I had previously assumed that damage from players to players would by default not have difficulty scaling
- Reduced self damage from High-Explosive Bunnies to a fifth (two-fifths for hostile players in PVP)
- Reduced self damage from UFDs to a sixth (a third for hostile players in PVP)
- Reduced self damage from High-Potency Grenades to a third ( 2/3 for hostile players in PVP)
- This results in player self-damage per health that is proportionally higher than with pre-hardmode weapons (Grenades, etc), but not by too much

Oppdatering: 17. nov. @ 4.20

v1.0.3 was published for Stable tML v2025.9.

- Fixed NPCs briefly gaining the Concentrated Ichor effect on any hit

Oppdatering: 15. nov. @ 5.54

v1.0.2 was published for Stable tML v2025.9.

- Added a config option for showing mining explosive range in item tooltips
- Added a config option for mining explosives having pickaxe power
- Added a mod call to make it easier for other mods to add mining explosive stats to their item tooltips

Oppdatering: 15. nov. @ 0.13

v1.0.1 was published for Stable tML v2025.9.

- Updated the Pixie Trap sprite

Oppdatering: 14. nov. @ 4.12

v1.0.0 was published for Stable tML v2025.9.

- For the Thorium mod: The UFD and Proximity Protector now count as martian weapons
- For the Thorium mod: The Concentrated Ichor debuff now counts as a status debuff
- For Mod of Redemption: Assigned elements to the items
- Ensured High Potency Grenades actually use 12 knockback
- Ensured damage multipliers now properly apply to the UFD explosion
- Increased UFD use time from 30 to 50 ticks
- Reduced max amount of UFDs in world per player from 15 to 10
- Increased the output of several recipes
- Fixed several inaccuracies in the workshop description recipes
- Sticky High-Potency Grenades now have a larger (2x2 tile) bounding box for enemies while stuck to surfaces. Their normally small hitbox had previously made them somewhat unreliable
- Reduced High-Potency Grenade damage from 370 to 345
- Reduced Bouncy High-Potency Grenade damage from 405 to 370
- Reduce Phantom Shuriken damage from 140 to 120
- The fourth argument for the ModCall GetTileMinPickPower is now optional

Oppdatering: 28. okt. @ 5.00

v0.9.8 was published for Stable tML v2025.8.

- Changed the HasBuff mod calls to take NPC and Player instances. They will still also take an index for now

Oppdatering: 26. okt. @ 22.46

v0.9.7 was published for Stable tML v2025.8.

- Reduced slow effect of Pixie Traps from -33% velocity per tick to -25%
- Increased slow range of Pixie Traps from 3.5x3.5 tiles to 4x4 tiles
- Reduced chance of Confusion from Proximity Protectors from 1/40 per tick to 1/50
- Increased Confusion range of Proximity Protectors from 2.5x2.5 tiles to 3x3 tiles
- Added a minimum amount of light to Pixie Traps and Proximity Protectors so they don't flicker so much in the dark
- Reworked the Concentrated Ichor Throwing Knife so it inflicts a new debuff, Concentrated Ichor, instead of the placeholder of Betsy's Curse
- Concentrated Ichor inflicts -30 defense, but its duration is based on the player's damage and crit bonuses for ranged/throwing weapons (excludes the weapon modifier). This makes it more effective in the hands of a ranger/thrower than a melee player. The debuff only provides -15 defense whenever Ichor (-15 defense) is also applied, ensuring they cannot stack in any way
- Added Thorium's Aquaite to the list of explosion resistant tiles
- Added more mod calls

Oppdatering: 24. okt. @ 3.21

v0.9.6 was published for Stable tML v2025.8.

- Increased chance of Confusion from Proximity Protectors to account for them no longer stacking with eachother

Oppdatering: 24. okt. @ 3.10

v0.9.5 was published for Stable tML v2025.8.

- Prevented Pixie Trap slow effects from stacking with eachother
- The Pixie Trap slow effect now overrides, and does not stack with, the weaker Alicorn Javelin slow effect if both are applied at once

Oppdatering: 13. okt. @ 0.40

v0.9.4 was published for Stable tML v2025.8.

- Added mod calls