Garry's Mod

Garry's Mod

Unit Vehicles (DEVELOPMENT)
Näytetään 11–20 / 37
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Päivitys: 27.9. klo 12.14
tekijältä AludriX

Päivitys: 26.9. klo 12.06
tekijältä AludriX

Päivitys: 26.9. klo 9.58
tekijältä AludriX

Päivitys: 22.9. klo 10.24
tekijältä AludriX

Päivitys: 21.9. klo 15.43
tekijältä Moka

Changes
Racing
  • Fixed that the Name Tags did not render as a Unit for racers who had finished a race with the race still ongoing

Other
  • Fixed that Random Heat Level Theme reset after the heat changed in "Every X Minutes" mode
  • Fixed that the Race and Pursuit Themes sometimes played at the same time during races

Päivitys: 21.9. klo 13.54
tekijältä Moka

New Features
Racing
  • Updated the appearance of the Pre-Race Invitation list

Pursuit
  • Added the function for manufacturer and model-based chatter callouts - default chatter will be updated in the future to include more of these
  • Added the option for Units to be affected by roadblock spike strips
  • Added more default Copchatter lines (air, cop1, fed1)
  • Added the option to bring up the "Choose a Unit" menu by pressing your "Reset" button (Default: `M`)

Other
  • Added an option to disable wheels being detached when wrecked
  • Added a "Clear Traffic" button in the Traffic Manager tool

Changes
Racing
  • Updated the appearance of the Pre-Race Invitation list
  • Updated the appearance of the Race Invite pop-up
  • Fixed that the "Split Time" was triggered every time you touched a split checkpoint

Pursuits
  • Updated the appearance of the "Totaled!" pop-up
  • Changed the "Call Response" function to not be enabled by default
  • Fixed that Minimap icons were not rendering during Races when in a Pursuit Cooldown

Other
  • Tweaked the appearance of the Unit Vehicles settings on the Spawnmenu - Descriptions are no longer present at all times and instead appear when hovering over the options
  • Fixed that trucks with trailers can now properly spawn using the Traffic Manager tool
  • Optimized AI behaviour

And some various undocumented changes.

Päivitys: 13.9. klo 12.03
tekijältä Moka

Päivitys: 13.9. klo 8.27
tekijältä Moka

New Features
Racing
  • Added 7 new default Racing themes, contributed by drehow315

UI
  • Added a Race and Pursuit Results screen for the World UI (not 1:1 recreated)

Changes
Racing
  • Removed default Carbon music

Pursuits
  • Added more Cop Chatter lines for Cop1, and fixed all of their lines to prevent line cutting off

Päivitys: 10.9. klo 17.22
tekijältä AludriX

New Features
Pursuits
  • Added a Notification when wanting to respawn as a Unit and it's on cooldown
  • Added the ability to Cancel respawning as a Unit if on cooldown when pressing your "Reset" button (Default: `M`)
  • Roadblock Units will now disperse and join the chase if left idle for too long
  • Added more Default Cop Chatter lines
  • Added the ability to tweak at which speed you need to travel to prevent being busted (defined in MPH)

Racing
  • DNF Timer will now appear for all users, excluding Units

Other
  • AI Racers and Units can now utilize Nitrous (requires Circular Functions); can be toggled on or off

Changes
Pursuits
  • Fixed that chatter did not play properly
  • Units will no longer report when Traffic hits spikes

Other
  • Optimized some code
  • Updated localizations

Päivitys: 8.9. klo 8.18
tekijältä Moka

New Features
UV Traffic
  • Added new AI Traffic entities. Uses the same mechanics as Units, but spawn randomly in the world. Follows DV Waypoints

Racing
  • Added a proper Pre-Race Status screen when a race is initialized and not yet started. Also redid the Race Invite pop-up
  • Added UI Style-themed, animated countdown elements for some UI Styles (Most Wanted & Carbon) - the rest use the previous appearance
  • When racing against at least one opponent, "Split Times" will appear at 25, 50 and 75 percent intervals per lap. Has themed appearances for every HUD type
  • Added a Player List to the Pre-Race Information screen
  • (Circular Functions): When starting a race, Nitrous will be fully refilled, and settings will be properly kept

Cop Chatter
  • Added a new customizable Cop Chatter system; Choose which Cop voice lines should play for which unit
  • Added new Cop Chatter lines recorded by various UV Devs and community members
  • Removed the previous Cop Chatter lines to save space[1]

Pursuits
  • When spawning as a Unit, you can now select exactly which unit to spawn as.
  • Commanders are now, by default, restricted from using the Repair Shop. Their Pursuit Tech refills, but they do not get repaired.
  • Pursuit Breakers now appear on-screen and not only on GMinimap.
  • AI Units will now, by default, relocate themselves further ahead instead of fully respawning.
  • Added two new Helicopter Unit models: Hot Pursuit & Unbound.

UI
  • Added a World themed HUD type (incomplete atm
  • uses Most Wanted assets for incomplete elements)

Other
  • (Circular Functions): Repair Shops now refill Nitrous

Changes
Pursuits
  • Removed Pursuit Themes to save space[1]

Racing
  • The "Wrong Way" check is now less strict

UI
  • Fixed some inconsistencies with various UI elements

Other
  • Improved AI behaviour

And many, many undocumented bug fixes and improvements!

Notes
[1] Available as separate addon, download them here https://steamcommunity.yuanyoumao.com/workshop/filedetails/?id=3488599133