Garry's Mod

Garry's Mod

SHARPNESS
30 sonuçtan 1 ile 10 arası gösteriliyor
< 1  2  3 >
Güncelleme: 2 Tem @ 14:42
Güncelleyen: StrawWagen

Try a fix for the ModelData errors

Güncelleme: 28 May @ 18:12
Güncelleyen: StrawWagen

tweak!

Güncelleme: 23 May @ 17:28
Güncelleyen: StrawWagen

aha!

Güncelleme: 23 May @ 17:26
Güncelleyen: StrawWagen

tweak
added more debug prints too

Güncelleme: 23 May @ 17:02
Güncelleyen: StrawWagen

Small fixes

Güncelleme: 23 May @ 12:51
Güncelleyen: StrawWagen

err stomp hopefully

Güncelleme: 22 May @ 13:54
Güncelleyen: StrawWagen

More models + tweaks
Minor optimisations
Add grass/dirt "materials" so that they can be easily impaled into
Add sharpdata mutators that change the direction of existing sharpdatas instead of creating a bunch of different generic sharp types
Add .maxDamage string variant; "mass"
Makes max damage dependant on ent's mass, used on wood splinters
Check ent:GetOwner() when figuring out inflictor
Change freezing sticking logic, now creates a weak weld with the world if part of a contraption, should stop vehicles from getting stuck.
(if left alone for a bit, this weld will eventually be cleaned up and the prop, frozen)

Add sharp models!
models/props_citizen_tech/till001a_base01.mdl
models/props_wasteland/prison_throwswitchlever001.mdl
models/props_trainstation/trainstation_arch001.mdl(guillotine ahh model)
models/gibs/wood_gib01 a-through-e .mdl
models/props_wasteland/dockplank01a.mdl
models/props_trainstation/tracksign03.mdl
models/props_trainstation/tracksign07.mdl
models/props_citizen_tech/windmill_blade002a.mdl
models/xqm/helicopterrotor.mdl + variants
models/xqm/jetenginepropeller.mdl + variants

Güncelleme: 13 May @ 19:01
Güncelleyen: StrawWagen

Add sharpness_sv_maxdamage_whenheld cvar
+ increase blunting damage significantly

Güncelleme: 12 May @ 20:29
Güncelleyen: StrawWagen

Stupid fix

Güncelleme: 11 May @ 22:36
Güncelleyen: StrawWagen

Fix localpos ents not sticking into world
+ sharpness_sv_maxdamage cvar