Garry's Mod
SHARPNESS
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Aggiornamento: 4 mag, 14:44

CPPI simple compatibility
+fix typo in "prop_sharpness_alwayscorrectattacker"
+Only drop if weld was created

Aggiornamento: 4 mag, 11:11

fix error spam

Aggiornamento: 4 mag, 0:49

stupid

Aggiornamento: 3 mag, 19:52

attempt fix?

Aggiornamento: 2 mag, 12:52

have SENTS be sharp too
kinda hacky

Aggiornamento: 30 apr, 12:25

fix no proppush damage cvar
+ make floor turret mdl mildly sharp

Aggiornamento: 29 apr, 21:21

rebar + wood gibs
+ some smaller tweaks

Aggiornamento: 29 apr, 16:37

add cvars
sharpness_sv_sharpdamagemul
sharpness_sv_nobigdamage

add canSlice bool to sharp data, if true, this model will slice zombies in half!
( all sawblade-type models can now slice zombies )
make SHARPNESS_SHARP less sharp
add prop_sharpness_predamage hook
make old hook names all consistient with eachother

Aggiornamento: 28 apr, 21:11

polish
+ different categories/examples for
css props
tf2 props
epsiodic props

small debug command

Aggiornamento: 28 apr, 19:07