Project Zomboid

Project Zomboid

JB Max Capacity Override
Hiển thị 1-10 trong 18 mục
< 1  2 >
Cập nhật: 20 Thg11 @ 2:43pm
bởi jbdiablo

added a check for CleanUI so I don't break it again

Cập nhật: 20 Thg11 @ 1:59pm
bởi jbdiablo

reverted because I broke CleanUI

Cập nhật: 20 Thg11 @ 10:04am
bởi jbdiablo

added "per vehicle" cap changes. You can set ie "Base.PickUpTruck" to have whatever capacity. Works only on trunks/truck beds atm. seats and glove boxes will come later

added Black Moon's ISInventoryPage.prerender weight display pretty-fier (with permission)

Cập nhật: 11 Thg11 @ 4:24pm
bởi jbdiablo

fixed placing on floor when container is equipped. it's still janky - you'll usually just drop it. After looking through the game code, I'm not going to fix this 100% until TIS finishes up whatever they're cooking up. There's just a bunch of new "floor" checks in the code.

Cập nhật: 15 Thg10 @ 9:36am
bởi jbdiablo

added patches for CC, SOTO and True Smoking to defer whichever function won the loading war

Cập nhật: 5 Thg09 @ 7:24pm
bởi jbdiablo

When using "Place Item" with a big ass bag, the weight is the lesser of 49 or the actual bag weight so y'all can make your bases all pretty

Cập nhật: 31 Thg07 @ 6:14pm
bởi jbdiablo

Fixed ItemContainer.getEffectiveCapacity patch to return the correct capacity. Did a little more tidying up.

Cập nhật: 31 Thg07 @ 10:53am
bởi jbdiablo

🆕 07/31/25
Re-added mod data override for single containers. Example usage:
yourContainer:getModData()["JB_MaxCapacityOverride"] = { capacity = 75 }

✅ Works if the container type exists in the lookup table
✅ Compatible with bags and sprite containers
❌ Not yet compatible with trunks (WIP)
⚠️ Mod data will be lost if a sprite container is moved

left an errant test print that I'll remove soon...

Cập nhật: 29 Thg07 @ 5:05pm
bởi jbdiablo

I broke it

Cập nhật: 29 Thg07 @ 2:50pm
bởi jbdiablo

Added mod data capacity override for single containers. To use:

yourContainer:getModData()["JB_MaxCapacityOverride"] = { capacity = 75 }

It still checks if your container type is in the lookup table first.

Also tightened the code a bit.