Project Zomboid
JB Max Capacity Override
Показані результати 1–10 із 18
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Оновлено: 20 листоп. о 14:43
автор: jbdiablo

added a check for CleanUI so I don't break it again

Оновлено: 20 листоп. о 13:59
автор: jbdiablo

reverted because I broke CleanUI

Оновлено: 20 листоп. о 10:04
автор: jbdiablo

added "per vehicle" cap changes. You can set ie "Base.PickUpTruck" to have whatever capacity. Works only on trunks/truck beds atm. seats and glove boxes will come later

added Black Moon's ISInventoryPage.prerender weight display pretty-fier (with permission)

Оновлено: 11 листоп. о 16:24
автор: jbdiablo

fixed placing on floor when container is equipped. it's still janky - you'll usually just drop it. After looking through the game code, I'm not going to fix this 100% until TIS finishes up whatever they're cooking up. There's just a bunch of new "floor" checks in the code.

Оновлено: 15 жовт. о 9:36
автор: jbdiablo

added patches for CC, SOTO and True Smoking to defer whichever function won the loading war

Оновлено: 5 верес. о 19:24
автор: jbdiablo

When using "Place Item" with a big ass bag, the weight is the lesser of 49 or the actual bag weight so y'all can make your bases all pretty

Оновлено: 31 лип. о 18:14
автор: jbdiablo

Fixed ItemContainer.getEffectiveCapacity patch to return the correct capacity. Did a little more tidying up.

Оновлено: 31 лип. о 10:53
автор: jbdiablo

🆕 07/31/25
Re-added mod data override for single containers. Example usage:
yourContainer:getModData()["JB_MaxCapacityOverride"] = { capacity = 75 }

✅ Works if the container type exists in the lookup table
✅ Compatible with bags and sprite containers
❌ Not yet compatible with trunks (WIP)
⚠️ Mod data will be lost if a sprite container is moved

left an errant test print that I'll remove soon...

Оновлено: 29 лип. о 17:05
автор: jbdiablo

I broke it

Оновлено: 29 лип. о 14:50
автор: jbdiablo

Added mod data capacity override for single containers. To use:

yourContainer:getModData()["JB_MaxCapacityOverride"] = { capacity = 75 }

It still checks if your container type is in the lookup table first.

Also tightened the code a bit.