Project Zomboid

Project Zomboid

JB Max Capacity Override
Viser 1–10 av 18 bidrag
< 1  2 >
Oppdatering: 20. nov. @ 14.43

added a check for CleanUI so I don't break it again

Oppdatering: 20. nov. @ 13.59

reverted because I broke CleanUI

Oppdatering: 20. nov. @ 10.04

added "per vehicle" cap changes. You can set ie "Base.PickUpTruck" to have whatever capacity. Works only on trunks/truck beds atm. seats and glove boxes will come later

added Black Moon's ISInventoryPage.prerender weight display pretty-fier (with permission)

Oppdatering: 11. nov. @ 16.24

fixed placing on floor when container is equipped. it's still janky - you'll usually just drop it. After looking through the game code, I'm not going to fix this 100% until TIS finishes up whatever they're cooking up. There's just a bunch of new "floor" checks in the code.

Oppdatering: 15. okt. @ 9.36

added patches for CC, SOTO and True Smoking to defer whichever function won the loading war

Oppdatering: 5. sep. @ 19.24

When using "Place Item" with a big ass bag, the weight is the lesser of 49 or the actual bag weight so y'all can make your bases all pretty

Oppdatering: 31. juli @ 18.14

Fixed ItemContainer.getEffectiveCapacity patch to return the correct capacity. Did a little more tidying up.

Oppdatering: 31. juli @ 10.53

🆕 07/31/25
Re-added mod data override for single containers. Example usage:
yourContainer:getModData()["JB_MaxCapacityOverride"] = { capacity = 75 }

✅ Works if the container type exists in the lookup table
✅ Compatible with bags and sprite containers
❌ Not yet compatible with trunks (WIP)
⚠️ Mod data will be lost if a sprite container is moved

left an errant test print that I'll remove soon...

Oppdatering: 29. juli @ 17.05

I broke it

Oppdatering: 29. juli @ 14.50

Added mod data capacity override for single containers. To use:

yourContainer:getModData()["JB_MaxCapacityOverride"] = { capacity = 75 }

It still checks if your container type is in the lookup table first.

Also tightened the code a bit.