Project Zomboid

Project Zomboid

JB Max Capacity Override
19개 중 1~10개 표시 중
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업데이트: 2025년 11월 30일 오후 1시 49분
작성자: jbdiablo

Commented out line ln 144 in jb_iptext_fix.lua in case you're running 42.11 hopefully without any side-effects

업데이트: 2025년 11월 20일 오후 2시 43분
작성자: jbdiablo

added a check for CleanUI so I don't break it again

업데이트: 2025년 11월 20일 오후 1시 59분
작성자: jbdiablo

reverted because I broke CleanUI

업데이트: 2025년 11월 20일 오전 10시 04분
작성자: jbdiablo

added "per vehicle" cap changes. You can set ie "Base.PickUpTruck" to have whatever capacity. Works only on trunks/truck beds atm. seats and glove boxes will come later

added Black Moon's ISInventoryPage.prerender weight display pretty-fier (with permission)

업데이트: 2025년 11월 11일 오후 4시 24분
작성자: jbdiablo

fixed placing on floor when container is equipped. it's still janky - you'll usually just drop it. After looking through the game code, I'm not going to fix this 100% until TIS finishes up whatever they're cooking up. There's just a bunch of new "floor" checks in the code.

업데이트: 2025년 10월 15일 오전 9시 36분
작성자: jbdiablo

added patches for CC, SOTO and True Smoking to defer whichever function won the loading war

업데이트: 2025년 9월 5일 오후 7시 24분
작성자: jbdiablo

When using "Place Item" with a big ass bag, the weight is the lesser of 49 or the actual bag weight so y'all can make your bases all pretty

업데이트: 2025년 7월 31일 오후 6시 14분
작성자: jbdiablo

Fixed ItemContainer.getEffectiveCapacity patch to return the correct capacity. Did a little more tidying up.

업데이트: 2025년 7월 31일 오전 10시 53분
작성자: jbdiablo

🆕 07/31/25
Re-added mod data override for single containers. Example usage:
yourContainer:getModData()["JB_MaxCapacityOverride"] = { capacity = 75 }

✅ Works if the container type exists in the lookup table
✅ Compatible with bags and sprite containers
❌ Not yet compatible with trunks (WIP)
⚠️ Mod data will be lost if a sprite container is moved

left an errant test print that I'll remove soon...

업데이트: 2025년 7월 29일 오후 5시 05분
작성자: jbdiablo

I broke it