Project Zomboid

Project Zomboid

JB Max Capacity Override
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Pembaruan: 20 Nov @ 2:43pm
berdasarkan jbdiablo

added a check for CleanUI so I don't break it again

Pembaruan: 20 Nov @ 1:59pm
berdasarkan jbdiablo

reverted because I broke CleanUI

Pembaruan: 20 Nov @ 10:04am
berdasarkan jbdiablo

added "per vehicle" cap changes. You can set ie "Base.PickUpTruck" to have whatever capacity. Works only on trunks/truck beds atm. seats and glove boxes will come later

added Black Moon's ISInventoryPage.prerender weight display pretty-fier (with permission)

Pembaruan: 11 Nov @ 4:24pm
berdasarkan jbdiablo

fixed placing on floor when container is equipped. it's still janky - you'll usually just drop it. After looking through the game code, I'm not going to fix this 100% until TIS finishes up whatever they're cooking up. There's just a bunch of new "floor" checks in the code.

Pembaruan: 15 Okt @ 9:36am
berdasarkan jbdiablo

added patches for CC, SOTO and True Smoking to defer whichever function won the loading war

Pembaruan: 5 Sep @ 7:24pm
berdasarkan jbdiablo

When using "Place Item" with a big ass bag, the weight is the lesser of 49 or the actual bag weight so y'all can make your bases all pretty

Pembaruan: 31 Jul @ 6:14pm
berdasarkan jbdiablo

Fixed ItemContainer.getEffectiveCapacity patch to return the correct capacity. Did a little more tidying up.

Pembaruan: 31 Jul @ 10:53am
berdasarkan jbdiablo

🆕 07/31/25
Re-added mod data override for single containers. Example usage:
yourContainer:getModData()["JB_MaxCapacityOverride"] = { capacity = 75 }

✅ Works if the container type exists in the lookup table
✅ Compatible with bags and sprite containers
❌ Not yet compatible with trunks (WIP)
⚠️ Mod data will be lost if a sprite container is moved

left an errant test print that I'll remove soon...

Pembaruan: 29 Jul @ 5:05pm
berdasarkan jbdiablo

I broke it

Pembaruan: 29 Jul @ 2:50pm
berdasarkan jbdiablo

Added mod data capacity override for single containers. To use:

yourContainer:getModData()["JB_MaxCapacityOverride"] = { capacity = 75 }

It still checks if your container type is in the lookup table first.

Also tightened the code a bit.