Project Zomboid

Project Zomboid

JB Max Capacity Override
1–10/18 bejegyzés mutatása
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Frissítés: nov. 20. @ 14:43
jbdiablo által

added a check for CleanUI so I don't break it again

Frissítés: nov. 20. @ 13:59
jbdiablo által

reverted because I broke CleanUI

Frissítés: nov. 20. @ 10:04
jbdiablo által

added "per vehicle" cap changes. You can set ie "Base.PickUpTruck" to have whatever capacity. Works only on trunks/truck beds atm. seats and glove boxes will come later

added Black Moon's ISInventoryPage.prerender weight display pretty-fier (with permission)

Frissítés: nov. 11. @ 16:24
jbdiablo által

fixed placing on floor when container is equipped. it's still janky - you'll usually just drop it. After looking through the game code, I'm not going to fix this 100% until TIS finishes up whatever they're cooking up. There's just a bunch of new "floor" checks in the code.

Frissítés: okt. 15. @ 9:36
jbdiablo által

added patches for CC, SOTO and True Smoking to defer whichever function won the loading war

Frissítés: szept. 5. @ 19:24
jbdiablo által

When using "Place Item" with a big ass bag, the weight is the lesser of 49 or the actual bag weight so y'all can make your bases all pretty

Frissítés: júl. 31. @ 18:14
jbdiablo által

Fixed ItemContainer.getEffectiveCapacity patch to return the correct capacity. Did a little more tidying up.

Frissítés: júl. 31. @ 10:53
jbdiablo által

🆕 07/31/25
Re-added mod data override for single containers. Example usage:
yourContainer:getModData()["JB_MaxCapacityOverride"] = { capacity = 75 }

✅ Works if the container type exists in the lookup table
✅ Compatible with bags and sprite containers
❌ Not yet compatible with trunks (WIP)
⚠️ Mod data will be lost if a sprite container is moved

left an errant test print that I'll remove soon...

Frissítés: júl. 29. @ 17:05
jbdiablo által

I broke it

Frissítés: júl. 29. @ 14:50
jbdiablo által

Added mod data capacity override for single containers. To use:

yourContainer:getModData()["JB_MaxCapacityOverride"] = { capacity = 75 }

It still checks if your container type is in the lookup table first.

Also tightened the code a bit.