Project Zomboid
JB Max Capacity Override
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Ενημέρωση: 20 Νοε στις 14:43
από jbdiablo

added a check for CleanUI so I don't break it again

Ενημέρωση: 20 Νοε στις 13:59
από jbdiablo

reverted because I broke CleanUI

Ενημέρωση: 20 Νοε στις 10:04
από jbdiablo

added "per vehicle" cap changes. You can set ie "Base.PickUpTruck" to have whatever capacity. Works only on trunks/truck beds atm. seats and glove boxes will come later

added Black Moon's ISInventoryPage.prerender weight display pretty-fier (with permission)

Ενημέρωση: 11 Νοε στις 16:24
από jbdiablo

fixed placing on floor when container is equipped. it's still janky - you'll usually just drop it. After looking through the game code, I'm not going to fix this 100% until TIS finishes up whatever they're cooking up. There's just a bunch of new "floor" checks in the code.

Ενημέρωση: 15 Οκτ στις 9:36
από jbdiablo

added patches for CC, SOTO and True Smoking to defer whichever function won the loading war

Ενημέρωση: 5 Σεπ στις 19:24
από jbdiablo

When using "Place Item" with a big ass bag, the weight is the lesser of 49 or the actual bag weight so y'all can make your bases all pretty

Ενημέρωση: 31 Ιουλ στις 18:14
από jbdiablo

Fixed ItemContainer.getEffectiveCapacity patch to return the correct capacity. Did a little more tidying up.

Ενημέρωση: 31 Ιουλ στις 10:53
από jbdiablo

🆕 07/31/25
Re-added mod data override for single containers. Example usage:
yourContainer:getModData()["JB_MaxCapacityOverride"] = { capacity = 75 }

✅ Works if the container type exists in the lookup table
✅ Compatible with bags and sprite containers
❌ Not yet compatible with trunks (WIP)
⚠️ Mod data will be lost if a sprite container is moved

left an errant test print that I'll remove soon...

Ενημέρωση: 29 Ιουλ στις 17:05
από jbdiablo

I broke it

Ενημέρωση: 29 Ιουλ στις 14:50
από jbdiablo

Added mod data capacity override for single containers. To use:

yourContainer:getModData()["JB_MaxCapacityOverride"] = { capacity = 75 }

It still checks if your container type is in the lookup table first.

Also tightened the code a bit.