Project Zomboid

Project Zomboid

JB Max Capacity Override
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Opdatering: 20. nov. kl. 14:43

added a check for CleanUI so I don't break it again

Opdatering: 20. nov. kl. 13:59

reverted because I broke CleanUI

Opdatering: 20. nov. kl. 10:04

added "per vehicle" cap changes. You can set ie "Base.PickUpTruck" to have whatever capacity. Works only on trunks/truck beds atm. seats and glove boxes will come later

added Black Moon's ISInventoryPage.prerender weight display pretty-fier (with permission)

Opdatering: 11. nov. kl. 16:24

fixed placing on floor when container is equipped. it's still janky - you'll usually just drop it. After looking through the game code, I'm not going to fix this 100% until TIS finishes up whatever they're cooking up. There's just a bunch of new "floor" checks in the code.

Opdatering: 15. okt. kl. 9:36

added patches for CC, SOTO and True Smoking to defer whichever function won the loading war

Opdatering: 5. sep. kl. 19:24

When using "Place Item" with a big ass bag, the weight is the lesser of 49 or the actual bag weight so y'all can make your bases all pretty

Opdatering: 31. juli kl. 18:14

Fixed ItemContainer.getEffectiveCapacity patch to return the correct capacity. Did a little more tidying up.

Opdatering: 31. juli kl. 10:53

🆕 07/31/25
Re-added mod data override for single containers. Example usage:
yourContainer:getModData()["JB_MaxCapacityOverride"] = { capacity = 75 }

✅ Works if the container type exists in the lookup table
✅ Compatible with bags and sprite containers
❌ Not yet compatible with trunks (WIP)
⚠️ Mod data will be lost if a sprite container is moved

left an errant test print that I'll remove soon...

Opdatering: 29. juli kl. 17:05

I broke it

Opdatering: 29. juli kl. 14:50

Added mod data capacity override for single containers. To use:

yourContainer:getModData()["JB_MaxCapacityOverride"] = { capacity = 75 }

It still checks if your container type is in the lookup table first.

Also tightened the code a bit.