Garry's Mod
VRMod x64 - Extended
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更新:10月19日 @ 14時08分
更新者:Doom Slayer

-Pickup: fixed a bug where a visual proxy would respawn after the original object was destroyed, thanks @Foxxie for reporting this one

更新:10月10日 @ 14時46分
更新者:Doom Slayer

-Glide: somewhat fixed view offset for motorcycles. Keep in mind that for some vehicles view offset might be better when entering while crouching.

Also added grip offset, so you don't have to extend your hands all the way forward to grab the steer. It's not just visual, it improves steering responsiveness and accuracy.

-hand phys: added small delay before reactivating physics (should reduce ammount of cases where vehicles are sent into outer space when exiting them)

更新:10月3日 @ 13時36分
更新者:Doom Slayer

-Glide: Rewriting camera patch (tank aim support) that was broken after the recent glide update + slightly moved view camera forward while in vehicle

更新:9月29日 @ 10時13分
更新者:Doom Slayer

-Pickup: sync physics with rendering in case they are too far apart

更新:9月26日 @ 6時41分
更新者:Doom Slayer

- Added real-time 3d skybox switch to rendering tab

更新:9月25日 @ 8時46分
更新者:Doom Slayer

- Removed non-existent convars, added new ones
- Fixed halo rendering
- Increased default pickup range

更新:9月25日 @ 6時09分
更新者:Doom Slayer

-Another convars related update: hopefully fixes startup issues for some users

更新:9月24日 @ 12時59分
更新者:Doom Slayer

-Fixed broken mirror after rendering optimization

更新:9月24日 @ 12時36分
更新者:Doom Slayer

- Additional performance tweaks: added more convars overrides, reduced reflections and lightning quality

更新:9月24日 @ 11時43分
更新者:Doom Slayer

- Rendering pipeline optimization: should reduce FPS drops and boost performance a little