Barotrauma
Abnormalities
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Actualización: 22 NOV a las 15:37
por Onyx

Reworked Magic Bullets to more closely mirror the Magic Bullet E.G.O. from Limbus Company.
- Severely reduced damage for Magic Bullets that hit multiple targets. Added a damage bonus to headshots to compensate.
- Bullets inflict Dark Flame based on tier; Dark Flame increases Burn damage received.
- Magic Bullet 1 inflicts Stagger.
- Magic Bullet 2 loses its headshot damage bonus, but inflicts Paralyze.
- Magic Bullet 3 inflicts Offense Down and extra Burning.
- Magic Bullet 4 inflicts Stagger and Fragile.
- Magic Bullet 5 inflicts Offense Down, Defense Down, and extra Burning.
- Magic Bullet 6 inflicts Stagger and summons portal bullets on all struck targets based on how much burn they have.
- Magic Bullet 7 deals extreme damage against the torso only, and doesn't work on Der Freischutz.

Actualización: 19 NOV a las 14:10
por Onyx

- Suit Pressurization now grants Max HP scaling with Charge and no longer grants Pressure Stabilized.
- Deploy Charge Barrier now works as follows: Crouch for 3 seconds to start rapidly converting Charge into 1.5x as much Shield and Pressure Stabilized.
- Rip Space talent now allows you to actually Rip Space while you have max Charge while using any W Corp melee weapon. A successful Rip Space will deal a chunk of bonus damage, but will consume all your Charge.
- Added two talents unique to the L4 CCA Agent, one which grants Shield when you're hit based on Charge and one which grants Shield when you dip into crit.
- Hid Vergilius's blood weapons in menus

Actualización: 17 NOV a las 18:51
por Onyx

- Added arms to the Magic Bullet coat
- Fixed True Fairy talent applying a shit ton of Fairy
- W Corp CCA gauntlets no longer scale with crowbar talents, but deal more item damage (e.g. against doors and shields)
- W Corp CCA gauntlets give you Charge on a successful hit and deal more damage above 10 Charge

Actualización: 15 NOV a las 15:58
por Onyx

- Added Zwei Association South job & talents
- Physicorium Bowblade Arrows can now pierce 1 window/wall before hitting the target, but demands precision as not hitting the head will deal laughably low damage.

Actualización: 11 NOV a las 15:34
por Onyx

Actualización: 10 NOV a las 9:53
por Onyx

Fixed massive payouts from the containment cell and adjusted its HUD positioning.

Actualización: 8 NOV a las 13:55
por Onyx

- Slightly reduced the damage resistance of perfect parries and certain variations. You're still nigh-unkillable while parrying, but this should patch a bug where overflowing damage resistances would cause the user to *heal* instead of taking damage.
- Fixed default parry not triggering a cooldown when you're hit, which could lead to much more parry uptime than intended when refreshing.
- Removed damage resistances from Retaliation, but doubled the windows for Retaliations (default 0.25 -> 0.5s, perfect 0.5 -> 1s).
- Changed parries to require skill instead of augments to refresh, though one should keep in mind that augments also tend to increase your skill level - particularly, the same augments that affected this before, it'll just allow more things to factor into your ability to parry. It also means that your parries won't be screwed over or hard carried by whether or not you have augments, it's purely based on how much weapons skill you've accumulated. Enjoy debuffs that reduce weapon skill and buffs that raise it.
- Reworked containment cells to work almost 1:1 to their lobcorp counterpart, featuring Works and varying results based on the contained Abnormality. It's a very complex system under the hood, so it's best if you check it out yourself.
- Applied innate resistances to the dynamic trench coat so it isn't a huge weak point.
- Moved the dynamic trench coat's anchor point so it shows off more of your outfit.
- Added Night Awls Capitano job & items.
- Added W Corp CCA Exoskeleton & W Corp L4 Cleanup Agent job.
- Halved the HP damage that Rupture inflicts.
- Increased the cost of the Thumb Capo Pistol and altered its description to better explain its function.
- Doubled the healthpool of the Crying Children and buffed the damage output of its melee attacks.
- Improved Roland's suit sprite.
- Added Jeong's Office Rep job & items.

Actualización: 27 OCT a las 18:39
por Onyx

Added a T Corp Time Collection beam

Actualización: 26 OCT a las 16:56
por Onyx

- Optimized a shit ton of afflictions by giving them intervals. I don't know what the actual impact of this will be on performance but it should improve it *somewhat*.
- Nerfed LCCB Shotgun's spread.
- Reduced blunt damage of Quake Shells so they can be more of a nonlethal option.

Actualización: 25 OCT a las 16:40
por Onyx

Abnormalities:
- Fixed not being able to give Glupo a hat. (hopefully)
- Added T Corp Tax Collectors: Class 2, Class 3, and VDCU.
- Added four new menu backgrounds based on T Corp.