Garry's Mod

Garry's Mod

HintNode Loader
Showing 1-10 of 11 entries
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Update: Sep 12 @ 4:49am

Added support for SpawnFlags (default: 0)

exsample:

{ "NodeHints": { "0": { "Position": "0 0 0, "HintType": "901", "SpawnFlags": "65536" } ]

Update: Aug 8 @ 12:53am

Moved internally used functions (hint_node -> hint_node.internal).

Changed how we check whether the node graph needs to be rebuilt.

Changed to ignore hints for nodes with IDs greater than the number of nodes included in the .ain file.

Fixed an issue where applying a hint to a large ID like 8191 would return a NULL Entity and not work properly.

Update: Jul 4 @ 6:15pm

Maximum number of nodes changed from 4096 to 8192.

Update: Jun 15 @ 5:38am

Changed to not force "ai_norebuildgraph 1".

Update: Mar 12 @ 2:47am

Changed to force "ai_norebuildgraph 1" if enabled.

Update: Mar 1 @ 12:25pm

Update: Feb 25 @ 9:23am

Update: Feb 25 @ 7:53am

Added support for loading hints from data/map_hints or data_static/map_hints folders.

search order is
data/map_hints/<map_name>.json
data_static/map_hints/<map_name>.json
maps/graphs/<map_name>.hint.json

Update: Feb 24 @ 11:10am

Update: Feb 24 @ 6:33am