Garry's Mod
Nodegraph Editor+
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Actualizare: 28 oct. @ 6:01

Version 1.11.0

  • Added an option to change trace mask, this affects: link generation, snap node to ground, ground/air/jump generation, bounding box tracing, and ground node offset calculation. If you wish to know what each options do, read this article[wiki.facepunch.com] from the wiki
  • Added some zone related features, like deleting (un)selected zones and rebuild zones
  • Added an option to only keep the largest zone for Ground/Air node generation; works best with navmeshes that mostly covers the playable area, otherwise use delete (un)selected zones feature instead
  • Added slope checks for the step check feature
  • Added the ability to assign hint to an existing node, by holding use/crouch key and pressing right click on selected node
  • Added an option to use navmesh links on Ground node generation
  • Added an option to use ground node links on Air node generation
  • Changed mass remove nodes usage; now it's by holding reload key then left click. Also, now you can change its radius by holding reload key and scroll up/down
  • Changed tool short description
  • Changed tool instructions
  • Changed node offset calculation to only trace 128 units downwards instead of 10k
  • Changed map warning to warn the user if the map is unnodeable
  • Changed step check from using trace line to trace hull, now small walkable gaps between nodes are valid
  • Fixed toolgun menu screen; now texts shown should be consistent and readable across all screen resolutions
  • Some tool menu changes
  • Some bug fixes
  • Small performance improvements
  • Preview links calculation is no longer run when node preview is toggled off
  • Implemented spatial grid usage for Ground/Air/Jump generation, which results in faster link generation speed
  • Removed chat prints, and mostly changed them into notifications
  • Removed specific map warning for gm_construct and gm_flatgrass, their nodegraph actually can be modified if the nodegraph file is put in addons folder

Actualizare: 4 oct. @ 20:09

Version 1.10.1

  • Fixed Hints disappearing when saving the nodegraph

Actualizare: 14 sept. @ 7:43

Version 1.10.0

  • Added "Save Nodegraph as ENT" feature. This lets you export your nodegraph (excluding links) in the entity lump format, which can be used with programs like BSPEntSpy[github.com]
  • Added "Save Nodegraph to VMF" feature. This works like the "Save Nodegraph as ENT" feature, but instead of exporting to an entity lump, it creates a copy of your map's VMF file in the "data/nodegraph" directory and writes the nodegraph data into that VMF copy
  • Added a custom tool gun screen that displays useful information such as the total number of nodes and hints, as well as details about the currently selected node (position, hint type, etc.), making it easier to keep track of your nodegraph
  • Added a feature to visualize each link hull types individually; disabled hulls are shown in red. Note that this may not always match the "ai_show_connect" console command, as the game can update link hulls dynamically at runtime. This setting can be found under "Node Hint" list and is set to HUMAN hull by default
  • Added a feature to automatically detect valid link hull types for ground and air links. This setting can be found under the name "Method" in "Link Hull Types" section and is set to Manual by default
  • Added calculation of ground node offsets for all hull types when saving
  • Fixed an issue where Hints could not be added after reaching the node limit
  • Fixed an issue where the tool tried to assign a hint value to a node that does not exist
  • Improved "Use Bounding Box for Link Visibility" feature
  • Improved various internal functions for better performance and reliability
  • Changed the default of "Node Height Offset" setting to 16 (was 10)
  • Changed the default of "Show Yaw Arrow" setting to true
  • Some tool menu changes
  • Ground node generation now only removes existing ground nodes instead of clearing the entire nodegraph
  • Hint nodes with the "Override jump permission" hint will now have the "Allow jump up" spawnflag set when exporting to JSON, entity lump, or VMF
  • Removed "Max Step Height" and "Step Check Count" option from the tool menu. They use defaults that should work in all cases

Actualizare: 5 aug. @ 2:49

Version 1.9.1

  • Fixed a critical bug that can cause the game to crash/freeze when deploying the tool

Actualizare: 23 iul. @ 9:08

Version 1.9.0

  • Significantly improved performance; node projection on large (dense) nodegraphs should now be much smoother and cause fewer slowdowns
  • The maximum node limit of 8192 is now available on all GMod branches
  • Added a "Render Using Player Position" option (disabled by default). When enabled, nodes are rendered based on your position instead of where you are aiming. This made rendering somewhat more efficient for some reason
  • The tool now attempts to apply the correct map version to help prevent nodegraph rebuilding when loading the map
  • The "Create Nodeable Map" feature is now always visible, with a status indicator above it. Previously, many users missed this feature because it was hidden; now it should be easier to find and understand
  • Jump Link Generation now clears any existing jump links before generating new ones
  • Made several changes to the tool menu
  • Manual linking now prevents adding jump links for node types that are not Ground
  • Removed the option to adjust the Node Projection radius from the UI. You can still change it using the ConVar "cl_nodegraph_tool_nodeproj_radius", but this is not recommended and may cause issues. Changes to this setting will not be saved

Actualizare: 5 iul. @ 3:10

Version 1.8.0

  • Updated the tool to support the maximum node count of 8192, only available for "dev" and "x86-64" branches of GMod for now
  • Added a toggle to apply jump hints to nodes that have jump links in Ground Node generation
  • Added a toggle to apply jump hints to nodes in Jump Link generation
  • Improved Ground Node generation, which should fix some issues and produce much better results than before
  • Separated the options for allowing the generation of Ground Nodes on crouch or jump-flagged nav areas
  • Fixed a stack overflow error that may occur when saving a dense nodegraph
  • Changed various server-side ConVars to client-side
  • Changed the generated nodeable maps directory location to "data/nodegraph"
  • Changed any mention of "control panel" to "tool menu" as a more user-friendly term
  • Changed the minimum value of the "Nav Min Area Size" setting in the Ground Node generation section to 0

Actualizare: 11 mai @ 3:16

Version 1.7.0

  • Added Remove Unlinked Nodes (was hidden) function to the tool's control panel
  • Air Node generation now removes unlinked nodes after generation
  • Improved Remove Unlinked Nodes function; it should be more accurate at removing unlinked nodes now
  • Improved the Create Nodeable Map function; it should be able to handle large map BSPs (hopefully) and use less memory now

Actualizare: 6 mai @ 8:08

Version 1.6.0

  • The node lookup table (WC Node IDs) is now assigned proper values according to their node IDs
  • Added support for Hint Nodes that are built into the map; this only applies if the Hint Node JSON for the map does not exist, as the HintNode Loader will replace them otherwise
  • Added "plain node textures", these replace the node textures with plain colors, which can help you see the nodes better, toggled off by default
  • Added "plain link textures", same as above, but for links, toggled on by default
  • Mass remove feature now only prints in chat if it removes at least one node
  • Mass remove feature will notify the user if the feature hasn't activated yet and the user tries to use it, for clarity I guess
  • Fixed additional crouch detection in Ground Node generation using the wrong end position, just a slight miscalculation lol
  • Changed functions that used custom "contains" function to use the existing table.HasValue function instead
  • Changed the order of the hint file search to follow HintNode Loader's search order (I don't know what I was thinking honestly when I created the previous order)
  • Removed various unnecessary code comments

Actualizare: 2 mai @ 9:16

Version 1.5.0

  • Added a feature to remove nodes within a certain radius. This feature is disabled by default; you can enable it in the tool's control panel. When enabled, press your reload key to remove all nodes within the specified radius
  • Added a toggle for fullbright nodes, now they are completely handled by lua, no more VMTs
  • Changed the tool's instruction to be more concise and up to date
  • Removed external DNumSliderLegacy dependency, it is no longer used
  • And some more minor changes

Actualizare: 3 apr. @ 19:44

Version 1.4.1

  • Fixed Air Node generation checks the link hulls incorrectly, whoops