Total War: WARHAMMER III

Total War: WARHAMMER III

The Old World Campaign, Classic
Näytetään 21–30 / 38
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Päivitys: 6.12.2024 klo 10.17
tekijältä ChaosRobie

Version 1.13

  • Fixed Teclis victory conditions that were causing crash

Päivitys: 30.11.2024 klo 5.53
tekijältä ChaosRobie

Version 1.12

  • Fixed Changeling stuff AGAIN. It's a really complicated script if you didn't know.

Päivitys: 29.11.2024 klo 11.16
tekijältä ChaosRobie

Version 1.11b

  • Changeling rifts fixed, again
  • Changeling's empire battle moved to dry land

Päivitys: 29.11.2024 klo 1.27
tekijältä ChaosRobie

Version 1.11a

  • Fixed changeling rifts from technologies

Päivitys: 28.11.2024 klo 2.23
tekijältä ChaosRobie

Version 1.10

  • start_pos updated, nothing relevant to this campaign.

Päivitys: 24.11.2024 klo 5.13
tekijältä ChaosRobie

Version 1.09b

  • Fixed a few more Changeling script errors, actually did some testing this time.

Päivitys: 24.11.2024 klo 0.02
tekijältä ChaosRobie

Version 1.09a

  • Fixed Changeling's Sylvania portal being out of bounds
  • Fixed several Changeling script errors, the Kislev/Norsca scheme conclusion should now work (they invade nehekhara or the badlands in Classic) and campaign victory conditions. Oh and Black Pyramid thing should be working now too.

Päivitys: 19.11.2024 klo 18.27
tekijältä ChaosRobie

Version 1.08

  • Added some new sea lanes to connect the tip of Estalia to the Sour Sea and Frozen Sea
  • Adjusted a few victory conditions, switching some regions that aren't on the map for ones that are.
  • Fixed Moon Howlerz faction leader being out of the playable area
  • Made not-on-map-at-start elector counts playable, if enabled by other mods

Päivitys: 18.11.2024 klo 19.51
tekijältä ChaosRobie

Version 1.07

  • Fixed Darkness Daughters faction leader being out of bounds

Päivitys: 18.11.2024 klo 17.49
tekijältä ChaosRobie

Version 1.06

  • Fixed some script errors related to faction intros and "defeat initial enemy" missions for normally non-playable factions
  • Fixed the listeners for specific victory conditions, like mission related ones. They were all disabled until now.