Garry's Mod

Garry's Mod

Immersive Collision Effects!
8 sonuçtan 1 ile 8 arası gösteriliyor
Güncelleme: 8 Haz @ 14:07
Güncelleyen: Ktotoshniy

Another small performance update
-Opimised some code
-Added a collisions per second limit (66 by default)
-Added serverside and clientside utilities menus

Güncelleme: 17 Şub @ 6:48
Güncelleyen: Ktotoshniy

Hotfix: fixed erroring on huge props

Güncelleme: 17 Şub @ 0:39
Güncelleyen: Ktotoshniy

-Slightly tweaked some collision sounds
-Remade all collision effects
-Removed DSP effects from distant sounds (it was a bad idea to add them)
-VFire fireballs no longer make collision sounds.

Güncelleme: 20 Kas 2024 @ 10:05
Güncelleyen: Ktotoshniy

Performance update!
Dust and particle LODs were added using DistToSqr.
All sparks are not rendered after ~1500 units.
Dust has 3 lod levels at 0 units, 2500 units and 5000 units.
Also it ignores all collisions that happened before the delay ends. (ice_sv_mincoldelay)
The description was slightly refurbished.

All changes:
-Removed ice_farshakestrength. (useless, overrided by ice_farsounds)
-Added a sv prefix to all serverside cvars.
-Added ice_sv_mincoldelay.
-Added particle distance LODs.
-Changed the faraway sound so only large and huge props can make it.
-Changed screenshake to serverside so its now customisable.
-Changed medium4.wav so it no more has that unnecessary metal clang in the end.
-Changed serverside cvar default values.

Güncelleme: 14 Kas 2024 @ 5:50
Güncelleyen: Ktotoshniy

Now it ignores player collisions because they're quite annoying

Güncelleme: 13 Kas 2024 @ 7:44
Güncelleyen: Ktotoshniy

Added 15 wood sound effects and support for wooden props.

Güncelleme: 12 Kas 2024 @ 20:57
Güncelleyen: Ktotoshniy

I am a dumass i forgot to pack in the sound effects bruh

Güncelleme: 12 Kas 2024 @ 11:27
Güncelleyen: Ktotoshniy