Space Engineers

Space Engineers

Real Solar Systems
目前顯示第 51-60 項,共 70 項
< 1  2  3  4  5  6  7 >
更新:2024 年 11 月 10 日 @ 下午 12:35
Echthros 發表

-ConfigSettings.xml will now update properly when saving game after making settings changes.

更新:2024 年 11 月 10 日 @ 上午 11:40
Echthros 發表

-Attempted fix for crash in MoveEntities().
-Adjusted voxel planet spawns to be more evenly distributed.

更新:2024 年 11 月 9 日 @ 下午 10:31
Echthros 發表

-Fix to skip teleport calculations for static grids
-Fix to only check top-level entities for teleport "neighbor" check (performance)
-Fix to teleport logic so that jump drive jumps will now always trigger proper planet overlap check
-Fix to teleport logic so that teleporting without a jump drive (like with creative mode teleport) will not change entity speed

更新:2024 年 11 月 7 日 @ 下午 10:52
Echthros 發表

-Added option to change gravity for terrestrial planets.
-Fixed bug with sibling swap Editor option

更新:2024 年 11 月 7 日 @ 下午 3:04
Echthros 發表

-Fixed issue with some proxies that caused them to reinitialize every frame
-Added option to proxies to have multiplier to atmo brightness when entering planet zone

更新:2024 年 11 月 6 日 @ 下午 3:59
Echthros 發表

-Added new settings control options in Editor (including markers for gravity, zones, and real planet positions)
-Added ability to respawn voxel planets (including stars and gas giants) according to current voxel planet spawn position constraints ("Recreate Planet")
-Fixed star proxy gravity not being adjusted correctly by Editor
-Limited star and gas giant gravity falloff (cannot be less than 1)

更新:2024 年 11 月 4 日 @ 下午 3:00
Echthros 發表

-Compatibility update for new gas giant options.

更新:2024 年 11 月 2 日 @ 上午 2:08
Echthros 發表

-Attempted fix of seamless switcher crash

更新:2024 年 10 月 31 日 @ 下午 5:03
Echthros 發表

-Fixed planet surface velocity adjustment for grids to be limited to speed at surface zone edge.
-Added new planet proxy settings options.

更新:2024 年 10 月 30 日 @ 下午 3:46
Echthros 發表

-Split Config.xml into 2 files. New file ConfigSettings.xml will have most world/server settings. Old file Config.xml will have backup of all solar system info.
-Save system changed so that Config.xml is mostly redundant. All solar system info will be saved in Sandbox.sbc.
-Config.xml is now only used for transparency and explicit offline edits to the world.
-Attempted fix of save serialization error that caused solar system info to be lost and Config.xml to reset.