Space Engineers

Space Engineers

Real Solar Systems
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更新:3月26日 @ 14時20分
更新者:Echthros

-Added ability to override the spawn range of the space respawn pods.

更新:3月25日 @ 15時42分
更新者:Echthros

-Attempted fix to conflict with FSD mod that was causing crash when going between zones.

更新:2月25日 @ 12時05分
更新者:Echthros

-Fixed GlobalTimescale to correctly affect planet rotation.

更新:2月7日 @ 12時26分
更新者:Echthros

-Added support for Planet/Star rings.

更新:1月31日 @ 18時33分
更新者:Echthros

-GPS proxies will now have an apostrophe added to the end to make them easier to differentiate.

更新:1月20日 @ 13時56分
更新者:Echthros

更新:1月19日 @ 15時59分
更新者:Echthros

更新:1月19日 @ 15時21分
更新者:Echthros

更新:1月18日 @ 16時30分
更新者:Echthros

-Added API query for time of day.

更新:1月6日 @ 16時18分
更新者:Echthros

-Added option to ConfigSettings.xml (<EnableGridRotationOnZoneTransition>) to enable/disable grid rotation when crossing between zone boundaries. When disabled, grids will not rotate when crossing in/out of planet surface zones. This will create a visual discontinuity for those transitions, but will also most likely fix any issues with subgrids exploding when transitioning between zones.

To anyone who is encountering persistent issues with subgrids exploding on transition, you may want to consider setting this to false.