Space Engineers

Space Engineers

Real Solar Systems
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Update: Jan 6 @ 4:18pm

-Added option to ConfigSettings.xml (<EnableGridRotationOnZoneTransition>) to enable/disable grid rotation when crossing between zone boundaries. When disabled, grids will not rotate when crossing in/out of planet surface zones. This will create a visual discontinuity for those transitions, but will also most likely fix any issues with subgrids exploding when transitioning between zones.

To anyone who is encountering persistent issues with subgrids exploding on transition, you may want to consider setting this to false.

Update: Dec 5, 2024 @ 5:36pm

-Fixed global timescale value not saving properly.
-Fixed planet proxy visual quality randomly dropping.

Update: Dec 3, 2024 @ 12:20pm

-Navigating up/down in Editor hierarchy list will now properly clear params list screen stack. Should prevent UI flow crash when pressing Back (End) in Editor.

Update: Nov 28, 2024 @ 4:45pm

-Velocity of grids will no longer be set to higher than the maximum global speed limit during a zone transition. Should severely reduce exploding subgrids when transitioning zones.

Update: Nov 25, 2024 @ 12:07am

-Added option to set center of true planet respawn area.
-Added periodic forced refresh of entity zones.
-Improved spectator camera behavior when inspecting grids with debug menu.

Update: Nov 16, 2024 @ 11:16pm

-Fix proxy atmo overrides not saving correctly.

Update: Nov 16, 2024 @ 10:52pm

-Fixed crash in editor when trying to edit planet atmo immediately after adding it

Update: Nov 16, 2024 @ 9:23pm

-Added option to override planet proxy atmo settings

Update: Nov 15, 2024 @ 8:16pm

-Fix crash in editor with atmo settings.

Update: Nov 15, 2024 @ 4:36pm

-Fix gravity radius of terrestrial planet proxies
-Fix gravity debug helpers causing crash
-Add console command for setting up Real Orbits ("/SetupRealOrbits")
-Added terrestrial planet atmosphere control options to Editor