tModLoader
Turtle's L'il Dragon Race
Se afișează 161-170 din 418 intrări
< 1 ... 15  16  17  18  19 ... 42 >
Actualizare: 19 febr. @ 17:05

Version 3.12.4
** New **
None

** Changes **
- Improved hitbox resizing code to be more stable and compatible. 25 lines of code has now become 3 lines!

** Fixes **
- Added compatibility with Creative Tools- hitbox resizing will no longer occur if the player's size scale is modified by Creative Tools, and hitbox resizing code has been improved to be much more compatible with mods such as Creative Tools which also modify the player's size.
This fixes players sliding rightways across the world rapidly.

** Code/Internal **
- Removed unneeded default player width and height constants- already available in Player class.
- No longer using 'wasMounted' in DragonPlayer. Not needed any more.

Please let me know if any new issues arise, as this update includes hitbox resizing changes and may have unforseen effects which I have not yet discovered.

Actualizare: 19 febr. @ 4:25

Version 3.12.3
** New **
None

** Changes **
- Gold stone claw now supports using platinum bars/ore for its recipe. It will still result in a gold material though.

** Fixes **
None

** Code/Internal **
None

Actualizare: 14 febr. @ 16:30

Version 3.12.1
** New **
None

** Changes **
None

** Fixes **
- Fixed certain modded mount layers not rendering (eg. Metroid mod morph ball), by now only hiding non-modded draw layers while mounted, with the exception of FrontAccFront.

** Code/Internal **
None

Actualizare: 14 febr. @ 1:07

Version 3.12.0 focuses on some breath power gem stuff that you'll like.
** New **
- Added two new tiers of Breath Power Gem - Spectre and Beetle. This should help fill in the gap between Chlorophyte and Cosmic tiers.
- Breath Power Gem tooltips now display how much breath power they give, as well as your current breath power, if any.

** Changes **
None

** Fixes **
None

** Code/Internal **
None

Actualizare: 12 febr. @ 0:22

Version 3.11.3
** New **
None

** Changes **
None

** Fixes **
- More adjustments to attempt to fix crashes related to riding other players. I have still yet to reproduce the crash myself under normal gameplay circumstances, but have managed to crash my game by forcing the relevant function to run.

** Code/Internal **
- Update uses of mount._active to mount.Active. Accessing _active for checking mounted status is just bad practice.

Actualizare: 9 febr. @ 19:00

Version 3.11.2
** New **
None

** Changes **
None

** Fixes **
- Added a defensive check to try and avoid crashes that might happen when the player mounts another.
I'm still not 100% sure of the exact cause of this crash and haven't been able to reproduce it, so this fix may not actually work.
Please let me know if you encounter any crashes while mounting players!

** Code/Internal **
None

Actualizare: 7 febr. @ 4:26

Version 3.11.1
** New **
None

** Changes **
- RIP version number last update. Fixed it now.

** Fixes **
None

** Code/Internal **
None

Actualizare: 7 febr. @ 4:20

Version 3.11.0 finally addresses the problem of 'But why does the dragon not count as a mount when ridden!?'
** New **
- Added new server config: Auto Rescue Death Max Respawn Time. When playing with Auto Rescue Method 1, this limits how long the player's respawn time can be after being killed by the server.

** Changes **
- Mounting another player should now count as 'on a mount' for the purposes of equipment (eg. accessories)
- Mounted players now inherit the velocity of their mount, allowing items like Lances to be used properly.

** Fixes **
None

** Code/Internal **
None

Please let me know if there are any new issues with mounting caused by these changes.

Actualizare: 5 febr. @ 6:38

Version 3.10.22
** New **
None

** Changes **
None

** Fixes **
- I don't know if you can really call this a 'fix'. Made the baby finch never land when playing as a L'il Dragon codebase race because it looks really strange to have the bird just... floating.
This damn finch took away 3 hours of sleep from me and I still have no idea how to make it work 'perfectly'. It's just a nightmare to try and fix, so this is the best you're getting for now.

** Code/Internal **
None

Actualizare: 4 febr. @ 3:16

Version 3.10.21
** New **
None

** Changes **
- Adjusted some wording in the stone pendant 'Grant Knockback Immunity' config setting so it doesn't sound like the pendant itself gives knockback immunity all the time (it only does so when you're petrified).

** Fixes **
None

** Code/Internal **
None