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Turtle's L'il Dragon Race
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更新:2024年12月21日 @ 3時34分
更新者:Turtleren

Version 2.14.0, bringing you the hottest petrification-related changes as well as some extra options and fixes!
** New **
- Added server configs:
- Non-Dragon Pedestal Usage. On by default, it allows non-dragon races built on the L'il Dragon codebase to use pedestals. When disabled, only the L'il Dragon and B'ig Dragon can.
Humans and other non L'il Dragon codebase races can never use pedestals.
- Apply Additional Buff On Pedestal. Off by default. When enabled, applies the buff specified by the Petrify Additional Buff related settings, when standing on a pedestal.
- Apply Additional Buff With Pendant. The same as the above, but when wearing the Pendant of Stone.

- Added client config: Limit Controls On Pedestal. Off by default. When enabled, most movement keys except for [JUMP] will be denied while standing on a pedestal. Regardless of this setting, you can always [INTERACT] with the pedestal to get off of it, which also removes it as your spawnpoint.

** Changes **
- Hide Magic Weapons is now a synced client config option and will only affect your player, even in multiplayer games, where others will be able to see the setting you've chosen.
- Becoming actually petrified normally while already standing on a pedestal now still deals petrification damage + particle effects. This is a consequence of the internal change mentioned below, but I'm ok with it tbh.

** Fixes **
- Fixed petrification effects playing repeatedly if standing on a pedestal, with the Pendant of Stone equipped, and not 'tabbed in' to the game (the window is out of focus). This bug only happened if the game doesn't pause when the window if out of focus, eg. multiplayer.
- Fixed being able to get off of a pedestal by trying to move while ACTUALLY petrified by the Stoned debuff.
- Fixed being able to take damage while petrified by simply tabbing out of the game and back in again (only when the game doesn't pause, eg. in multiplayer).

** Code/Internal **
- Moved away from forcibly setting Player.stoned to false, instead just control the player's petrified sprite through On hooking if we're a L'il Dragon codebase race.

Please let me know if you notice any odd petrification-related bugs after this update!

更新:2024年12月20日 @ 23時56分
更新者:Turtleren

Version 2.13.6
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Added new data field: ModifyWingPositions. Allows a custom function to run on a per-race basis for modifying the custom wing position offset.

更新:2024年12月20日 @ 17時48分
更新者:Turtleren

Version 2.13.5
** New **
- Added a new client config option: "Offset Shooting Item Visuals".
On by default. When disabled, guns, spells, staves and other items that shoot freely will appear at the player's center point instead of held in their mouth, etc.
Turning this off might help if you find it confusing that the position projectiles spawn from don't match the held weapon's position.
I don't have any good way to ACTUALLY offset projectile spawn points yet, so this is my bandaid fix until I can figure it out.
This will affect rendering for all races that run off of the L'il Dragon codebase but will not affect others.
(yes, this option was made in response to something asked on my fox mod's comments. I know I know, it's not a 'solution' but it was something I thought of at the time.)

** Changes **
- Updated some client config options to mention not just affecting dragons.

** Fixes **
None

** Code/Internal **
None

更新:2024年12月19日 @ 20時17分
更新者:Turtleren

Version 2.13.4
** New **
None

** Changes **
- Vanity items that aren't just for the purposes of dragon-compatible versions of vanilla items now have actual material costs. For example, saddles for dragons now cost materials, but making a dragon-compatible Hermes Boots won't consume the Hermes Boots used to make it.
A few recipes have been changed slightly, too.

** Fixes **
None

** Code/Internal **
None

更新:2024年12月19日 @ 19時30分
更新者:Turtleren

Version 2.13.3
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Added new data fields to control if certain custom accessory types render on a particular race built on this codebase or not.

更新:2024年12月19日 @ 17時43分
更新者:Turtleren

Version 2.13.2
** New **
None

** Changes **
None

** Fixes **
- Dragon head rotation is now properly limited when swinging 'standard' swung items (not ones you aim freely. Think pickaxes, axes, hammers).

** Code/Internal **
- Added new data field: UsesCustomSleepAnim. Defaults to match the player's client config, but can be overridden on a per-race basis.

更新:2024年12月19日 @ 17時07分
更新者:Turtleren

Version 2.13.1
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Trimmed some function commentary.
- Added new data field: TakesWaterDamage to control taking water damage for other races. Defaults to false, and needs to be manually applied in races that suffer from it when the respective toggle is enabled.
- Added new data field: HeadPivotFlipWidth. Defaults to SpriteWidth unless overridden.

更新:2024年12月18日 @ 16時42分
更新者:Turtleren

Version 2.13.0. The idea has simmered long enough! Adding some velocity scaling to breath attacks for now, and we'll see how that goes.
** New **
None

** Changes **
- Dragon breath projectile velocity will now scale slightly with breath power (1% per power above the base value of 8).
The scaling is configurable under a new server config option.
There is also a scaling limit, to prevent it getting out of hand with the Calamity power gems and respective breath types.
- Also slightly raised stamina recovery (7 -> 8).
- Tweaked Calamity-only breath types to have some velocity falloff. They'll still reach very high speeds thanks to the above change, but it should be at least somewhat controlled.

** Fixes **
None

** Code/Internal **
None

更新:2024年12月18日 @ 15時46分
更新者:Turtleren

Version 2.12.3
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Added capabilities to custom-draw helmets, if and only if they're a dragon-specific one.
- Added new data field for the above: CustomHelmetOffsetX.
- Draw layer 'DragonHelmetGlow' is now named 'DragonHelmet'.

This will be used in the B'ig Dragon mod so that helmets can stick out behind the dragon's head more.

更新:2024年12月18日 @ 5時22分
更新者:Turtleren

Version 2.12.2
** New **
None

** Changes **
None

** Fixes **
- Dragons and other races running on this codebase should now properly release grapples, etc. when petrified.

** Code/Internal **
None