tModLoader
Turtle's L'il Dragon Race
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Frissítés: aug. 10. @ 7:40
Turtleren által

Version 4.11.12
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Added data object property: AllowMounting. When false, the race cannot mount others, despite any config options.

Frissítés: aug. 10. @ 6:42
Turtleren által

Version 4.11.11
** New **
None

** Changes **
None

** Fixes **
- Disabled slope collisions while mounted, to prevent some cases where the player would be pushed by slopes while riding another player.

** Code/Internal **
None

Frissítés: aug. 10. @ 5:09
Turtleren által

Version 4.11.10
** New **
None

** Changes **
None

** Fixes **
- Fixed an issue where the incorrect statue material is used for sounds when standing on a pedestal that forces a particular material type, but your race doesn't support that material.

** Code/Internal **
None

Frissítés: aug. 10. @ 2:37
Turtleren által

Version 4.11.9
** New **
- Added two new configs to adjust the L'il Dragon's attack speed, for all types, or just melee only. Find these configs in the L'il Race Config - Server section.

** Changes **
None

** Fixes **
None

** Code/Internal **
- Data object flag UseHVelForTailWhileMidair is now a function that provides a usable player object for more flexible conditions. Mods that used it will need to be updated.
- Added data object function: CustomTailPerceivedVelocity. Used to more freely manipulate how the tail will be animated. Used in the latest L'il Charizard mod update.
- Added data object flag: OverrideTailAnimation. When true, tail animation logic will be paused and you will have to implement it yourself.
The tail animation code has also moved into a public function within DragonPlayer, TailAnimation(dataObj). Helps if you just want to run the code in a later position for your race, rather than re-write the entire code block.

Frissítés: aug. 8. @ 0:47
Turtleren által

Version 4.11.8
** New **
None

** Changes **
None

** Fixes **
- Fixed life breath affinity's Grounded debuff not working properly when gravity is inverted.

** Code/Internal **
None

Frissítés: aug. 7. @ 4:59
Turtleren által

Version 4.11.7
** New **
None

** Changes **
- Changed a value of -1 for the rescue system damage limit to actually be 9999999. Mostly for networking reasons, noticed some odd bugs when players gave up on rescue because clients still thought the dying player couldn't be killed.

** Fixes **
None

** Code/Internal **
None

Frissítés: aug. 4. @ 21:37
Turtleren által

Version 4.11.6
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Added a bunch of data object functions to allow you change the file name (but not the whole path) of assets used in most custom layer rendering. Please note that default layers within MrPlague's Authentic Races aren't supported by this change, only layers added by the L'il Dragon mod!
All of these new functions are named starting with GetAssetFile, then the thing they're changing. Eg. GetAssetFileArmFront.
Currently, this supports the custom arm and big dragon leg layers, both front and back, tail, and wings, both front and back.

Frissítés: aug. 4. @ 18:33
Turtleren által

Version 4.11.5
** New **
None

** Changes **
None

** Fixes **
- Fixed all consumables that failed to apply their effects when playing with mods which enable them to be infinite.

** Code/Internal **
- Added CommonPowerGemUseItem to DragonUtil. Used as common code for the UseItem hook in breath power gems that was previously being inlined for each item.
There are also some changes to the power gem and stone claw common functions. If anyone was using these in their own mods, for some reason, they might break!

Frissítés: júl. 30. @ 18:27
Turtleren által

Version 4.11.4
** New **
- Added a new vanity accessory: Spiked L'il Dragon Tail. Craft it at the dragon vanity bench with 1 Silk.

** Changes **
None

** Fixes **
- Fixed disabled tether collars incorrectly overriding the Tether Collar Always Enabled server setting.

** Code/Internal **
None

Frissítés: júl. 30. @ 5:46
Turtleren által

Version 4.11.3
** New **
None

** Changes **
- Bumped some required mod versions due to core function argument changes that would break those.
- Slight description modification to mention a few of the changes this mod secretly (not any more!) makes to MrPlague's Authentic Races to fix some bugs that bothered the heck out of me.

** Fixes **
- Fixed the stat display hover text during race select, implemented by MrPlague's Authentic Races, always showing in the top left corner of the screen. C'moooon man, all you had to do was run statHoverText.Recalculate() ;)

** Code/Internal **
- Changes to MakeColoredDrawDatas and PlayerShader in DragonUtil to support dying the player's texture directly via the usual 3 armour slots you get.
- Added data object field: UseArmourDyeForTail. Uses armour dye slots for shaders instead of player skin dye (which to my knowledge, goes unused ingame anyways?)