tModLoader

tModLoader

Turtle's L'il Dragon Race
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Update: 23 nov 2024 om 23:51

Version 2.0.0
- Added breath attacks! You can now unlock and upgrade your dragon's breath attack. There are four types: Fire, Ice, Electric, and Life.
- Added the Dragon Breath Bench, to craft breath gems that you can use to get a breath attack and then later power it up.
- Mod description overhauled.
- Dragon 'Crimson' armour renamed to 'Crimtane' armour.

Breath attacks can be unlocked by crafting the Dragon Breath Bench with 10 obsidian. From there, you need 3 of either Ruby, Sapphire, Topaz or Emerald gems to craft a breath gem that you can use to unlock a breath attack!
Further, you can upgrade your breath attack by crafting Breath Power Gems. The first tier can be made using Demonite/Crimtane bars.
Please check the mod page or in-game item info for more details. Each breath has a unique effect associated with it.

Note: the intended design is that breath attacks will NOT be your main form of damage, but rather provide helpful buffs/debuffs to help you in other ways.
The piercing effect of most breath attacks might fill a useful niche in your kit, though.

Update: 23 nov 2024 om 16:13

Version 1.5.3
- Moved wing animation logic out from render event to tick event to (hopefully) fix issues with HighFPSSupport.
- WIP breath ability stuff. Currently not accessible through legitimate means.

Update: 22 nov 2024 om 8:01

Version 1.5.2
- Compatibility update for Stars Above to prevent some guns from making the dragon's head break.
- Removed some debug logging from the last update when pressing the smart cursor key.

Dear The Stars Above author - please fix your code to not set the player's direction to 0 ok thanks that's kinda not good

Update: 22 nov 2024 om 6:26

Version 1.5.1
- Supported Yoraiz0r's Spell (I hope. This ONE ITEM took hours to implement a fix for.)
- Custom wingFrame implementation to address some issues with certain wings that made the dragon's custom wings break or flap very erratically. Some wings like the Hoverboard will still make the dragon appear to be standing mid-air, but I think that's alright imo.
- Fixed a missing pixel because of the dragon's tail if the dragon was falling but in a 'standing' animation.
- Fixed some logging during loading.
- Hid the Inner Tube.

Update: 22 nov 2024 om 1:20

Version 1.5.0, I did a lot of stuff folks
- All craftable recipes at the Dragon Vanity Bench no longer consume their listed ingredients.
- Dragon armour recipes changed to require their vanilla counterparts to craft.
- Some other vanity recipes have changed slightly, eg Snout Spikes need a stone block instead of wood.
- Added shadow and crimson armour for dragons.
- Added a dragon-compatible shackle accessory. You can craft it if you have a regular shackle, but it won't consume the shackle.
- Added server configs to allow a separate buff to be applied when spawning as a statue. Disabled by default.
- Mounting no longer allows [INTERACT] to dismount. Please use [JUMP] instead. You can re-enable using [INTERACT] with a new client config setting.
- Dragons now render boots on all four legs. It can look a bit odd on the hind legs while jumping since the sprites just didn't support the way the dragon's hind legs are positioned while airborne, so the option to disable this new feature is available in the client config.
- Riding a dragon no longer sets gravity to 0.
- Adjusted some riding positions to try and be more centered.
- Tweaked some body armour sprite outlines.
- Fixed dragon wings becoming disjointed if crouching/sitting with wings open somehow (eg. Yoraiz0r's because of same strangeness it does behind the scenes).
- Fixed console spam when using AFKs Pets and more.
- Fixed a missing outline pixel that was causing a break in the dragon's outline when while mounted and visible.
- Shifted the code around for the dragon mounting system to try and reduce the 1 frame desync that happens for riders who update BEFORE their mounted player.

Please let me know if any bugs arise.
I'll be tackling Yoraiz0r's spell visuals being mispositioned next patch.

Update: 20 nov 2024 om 20:52

Version 1.4.5
- Added new vanities: Snout Spikes. These give your dragon a little spike on the front of their snout. Comes in 2 different variations at the moment.
- Added a large number of new stat configurations. You can further customise dragon stats like damage, minion count, knockback immunity, etc. Not EVERY stat is supported, but a large number are.
- Fixed run slowdown config saying it's not affected by the overall speed modifier when it actually is.
- Tagged as library since the foundation this mod is built upon is now used to support other similar mods.

Update: 20 nov 2024 om 5:35

Version 1.4.4
- Fixed some language strings that said some configs were ON by default when they really were OFF.

Update: 20 nov 2024 om 5:31

Version 1.4.3
- Added more options for controlling on-spawn petrification: On first spawn, on enter world, and on respawn.
- On-spawn petrification duration can also be configured now.
- Dragons now spawn with full health (130) on first spawn, instead of 100.
- Fixed a crash when dying while wearing a saddle.

Update: 20 nov 2024 om 1:10

Version 1.4.2, misc fixes and QoL.
- Allowed pressing [JUMP] to dismount. If a hook is connected, it will prioritise removing the hook instead.
- Fixed mounted players taking fall damage when hopping off if the mount moves downwards a lot from the starting point, then you hop off.
- Player gravity set to 0 while mounted in an attempt to fix a rare glitch where the rider would have their arms held up in the air.
- Cleaned up unused function overrides.
- A couple small description changes to remove fluff.

Update: 19 nov 2024 om 3:35

Version 1.4.1
i forgor change version number in build.txt