tModLoader

tModLoader

Turtle's L'il Dragon Race
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Opdatering: 25. okt. 2024 kl. 1:49

Version 0.93, tackling some multiplayer bugs and other visual jank.
- Other dragons now properly petrify in multiplayer.
- Dragon tails now properly animate per dragon when playing multiplayer.
- Dragon tail no longer animates while frozen or webbed.
- Dragon sprites shouldn't get messed up if crouching when you get frozen/webbed/petrified.
- If the dragon's head if aimed at very downwards angles, it will now shift forward slightly to not look too broken.
- Fixed some layers rendering in front/behind things they shouldn't.

Opdatering: 24. okt. 2024 kl. 3:50

Version 0.92
- Minimap head is no longer invisible when invisible due to being mounted.
- Minimap head no longer rotates when swinging items.
- Code cleanups.

Opdatering: 23. okt. 2024 kl. 21:36

Version 0.91
- Description updates.

Opdatering: 23. okt. 2024 kl. 20:03

Version 0.90 brings a much-awaited change that I didn't think was possible at first, but here we are!
- The dragon now holds items in its mouth. Melee hitboxes are shifted accordingly, but projectiles will still spawn from the dragon's origin point.
- Added a new server config option to make dragons hold items in their mouths. Default is ON. This affects hitboxes for swung weapons, hence being a server setting and not a client setting.
- Shifted some code around so it doesn't try to run on non-dragon players.

Note: Regardless of client settings, while mounted on a non-minecart mount, dragons will not hold items in their mouths.

Opdatering: 23. okt. 2024 kl. 2:05

Version 0.84
- Improved the code used to hide the player while mounted so that it doesn't have to mess with eye/body colours- zero risk of damaging player data.
- Dragons should break less when mounted visibility is enabled with Turtle's Riderless Mounts also loaded.
- Dragons can now crouch when sliding on ice but not inputting any movement keys. Should also apply to other similar cases, like being pushed by desert wind.

Opdatering: 21. okt. 2024 kl. 19:16

Version 0.83
- Updated wing sprites. Mod icon updated to reflect this, too.

Opdatering: 21. okt. 2024 kl. 18:14

Version 0.82
- Fixed back wing not rendering after 0.80.

And for those looking at this space... I did have another crack at offsetting the swung item location. My solution was to shift the entire player prior to item use, then revert that location change after.
The consequences of this were too great, so I didn't go ahead with that.

Opdatering: 21. okt. 2024 kl. 5:09

Version 0.81
- Oops mod description typo.

Opdatering: 21. okt. 2024 kl. 5:03

Version 0.80 is here with slew of visual fixes and tweaks. Hopefully nobody was a victim of dragons missing their legs or tail...
- Accessory slots are no longer marked as hidden by default, but most accessory draw layers are now ALWAYS hidden, regardless of if they are equipped or not.
- Necklaces like the Cross Necklace should draw on the dragon's neck now.
- Shoes like Hermes Boots should draw (mostly) correctly on dragons' front feet now. I tried getting it work on the hind legs but it doesn't really work well.
- Tail no longer becomes invisible with certain armours equipped.
- Actually fixed the tail rendering in front of the legs.
- Fixed the tail not getting offset enough when crouched.
- Head no longer shifts position on the minimap when crouching.
- Legs no longer stop rendering with some items, such as the Frog Leg.
- Legs no longer use the wrong animation when sitting with certain armours equipped.
- Mod description changes.
- Grammar fix in race description (it was a comma).

Opdatering: 20. okt. 2024 kl. 15:07

Version 0.71
- Fixed some code from the last update running on non-dragon players, causing issues with petrification.