tModLoader

tModLoader

Turtle's L'il Dragon Race
Viser 211-220 af 418 forekomster
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Opdatering: 15. jan. kl. 18:21

Version 3.8.22
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Still trying.

Opdatering: 15. jan. kl. 18:19

Version 3.8.21
** New **
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** Changes **
None

** Fixes **
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** Code/Internal **
- AHHHHHHHHH WHY

Opdatering: 15. jan. kl. 17:49

Version 3.8.20
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Trying again. Idk what's going on o_o

Opdatering: 15. jan. kl. 17:45

Version 3.8.19
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Reupload to try and fix broken workshop icon.

Opdatering: 15. jan. kl. 1:11

Version 3.8.18
** New **
- Added client setting 'Draw Personal Rescue Indicator'. Acts as an override for your own rescue icon, if server settings are enabled that use the rescue system in the first place.

** Changes **
- The Focused Pendant of Stone now gives it benefits while petrified, regardless of if the pendant is actually 'active' or not. Yes, I checked that it works correctly with items that grant petrification immunity this time XD
- Slightly increased the leniency for clicks when rescuing players.
- Tweaked some logic for rendering rescue icons so that all the client settings make more logical sense together.
- The 'gave up on rescue' message now attempts to use the player's original death message, as if they were just killed by the thing that put them into the 'needs rescue' state.

** Fixes **
- Hopefully fixed the 'now available for rescue' messages not showing up sometimes.
- Prevented the server from trying to handle stone gun projectile collisions, which could result in erroneous rescue states on the server side.

** Code/Internal **
None

Opdatering: 14. jan. kl. 1:31

Version 3.8.17
** New **
None

** Changes **
None

** Fixes **
- Fixed non-dragon players not supporting rescue icons.
- Fixed rescue mode 2 not working on non-dragon players. Was throwing NPE.
- Fixed rescue lockout time not ticking while away from the player who needs rescue. It's now a networked variable.

** Code/Internal **
- Added an overload for drawing rescue icons that uses camera spritebatch instead of DrawDataCache.

Opdatering: 13. jan. kl. 21:12

Version 3.8.16
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Added new data object field: MinecartItemHoldX.

Opdatering: 13. jan. kl. 20:28

Version 3.8.15
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Some variable renaming.

Opdatering: 13. jan. kl. 18:08

Version 3.8.14
** New **
None

** Changes **
- Being in a 'needs rescue' state no longer wipes any buffs, but instead just sets your summon damage to 0, in hopes of preventing summons from dealing damage in this state.

** Fixes **
- Fixed some bad code I left in that was flinging players across the world with bridles.

** Code/Internal **
None

Opdatering: 13. jan. kl. 17:01

Version 3.8.13
** New **
None

** Changes **
- Added desired versions of some other dependent mods to try and avoid future cases where users receive crashes on load, but aren't provided with a helpful error message.
This update will take affect in other mods that add support for it in the future.

** Fixes **
None

** Code/Internal **
None