XCOM 2
Tedster's Requiem Tweaks mod
Hiển thị 1-10 trong 30 mục
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Cập nhật: 28 Thg11 @ 12:55pm
bởi Tedster

  • Add some config for initial timers for the custom LW missions, should hopefully fix the 2 turn timer stuff that was happening

Cập nhật: 16 Thg11 @ 10:30pm
bởi Tedster

  • Added Reshi's new missions the arrays needed for them to get Large/Very Large map sitreps.

Cập nhật: 16 Thg08 @ 11:40am
bởi Tedster

  • Undid some enemy damage nerfs that turned into buffs because Reshi rebalanced things. (this is a nerf)

Cập nhật: 9 Thg07 @ 6:35am
bởi Tedster

  • Reshi redid Legates, so adjusting my changes here

Cập nhật: 8 Thg05 @ 10:17am
bởi Tedster

  • Adjust All For Her Cause

Cập nhật: 6 Thg05 @ 5:35pm
bởi Tedster

  • let Reshi handle Legate's immortality buff instead.

Cập nhật: 4 Thg05 @ 7:48pm
bởi Tedster

  • properly disable the deflection chance DE because there was config copypasted twice.

Cập nhật: 5 Thg04 @ 2:47pm
bởi Tedster

  • Fix config typo

Cập nhật: 5 Thg04 @ 2:44pm
bởi Tedster

  • Heavy Floater weapon damage nerfed by 2.
  • Reduced duration further on some of the harshest DEs (the "no explosives" one, etc)
  • Reduced penalty values on many others.
  • Localization updates for the adjusted DEs so they don't show as active for way longer than they actually are.

    Item cost changes to come later

Cập nhật: 18 Thg03 @ 10:03pm
bởi Tedster

  • Balance pass on basically all the dark events from Gameplay Mutators. Reduced penalties, standardized duration to between 21 and 28 days, added config for new DEs that Reshi added since the last update.
  • Disabled the Grand Breakthrough DE (instantly fills the avatar progress bar) until I figure out a better more interactive way to do something with it.
  • Nerfed the HP of all Gunships by around 10-15% or so since they can spawn in normal GOPs, and removed the flanking aim bonus that the tier 2-4 variants still had.
  • Nerfed the mobility of the Andromelid Shell from 20 to 15.