XCOM 2
Tedster's Requiem Tweaks mod
Показані результати 11–20 із 30
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Оновлено: 2 лют. о 17:00
автор: Tedster

Muton Elue's should now give Muton Elite corpses.

Оновлено: 1 січ. о 21:47
автор: Tedster

Some more balance changes,

  • Legate changes:
  • Legate armor/HP changes removed, so they are back to vanilla values. on Legend, this means 72 HP -> 60 HP and 5 armor -> 8 armor
  • Legate base crit chance reduced to 10/10/15/15% for rookie/veteran/commander/legend, and loses all flanking aim bonus.
  • Legate weapon damage reduced by 1 and base crit damage reduced by 4, since they have the ability that grants them extra crit chance and crit damage as they lose health.
  • Legates lose "All For Her Cause" ability (the AOE buff that makes other units immune to death until the Legate dies)

  • Navigators all lose 15 psi offense for all tiers/difficulties
  • Muton Elue has defense reduced to 10/10/15/20 and aim reduced by 10 at all difficulties, loses 2 damage on its weapon.

  • Adjusted the reward soldier rank curves a bit, so higher ranks will be available from missions/black market a bit sooner.

Оновлено: 17 листоп. 2024 о 20:56
автор: Tedster

  • Experimental Armor sitrep (the advent one) now gives +2 turns to mission timer.

Оновлено: 2 листоп. 2024 о 21:10
автор: Tedster

  • Chosen Stronghold mission changed to 6 people instead of 5.

Оновлено: 27 жовт. 2024 о 20:02
автор: Tedster

  • Legate now has a more aggressive scamper root so they shouldn't hide on scamper.

Оновлено: 20 жовт. 2024 о 15:24
автор: Tedster

Since Requiem expects you to take wounds, I've decreased the wound timers for lighter wounds (anything above 50% HP)

Оновлено: 5 жовт. 2024 о 11:25
автор: Tedster

  • Standardized scientist/engineering requirements with Reshi's latest update.
  • Changed R&D project time from 1800 pts to 1600 pts.

Оновлено: 3 жовт. 2024 о 16:17
автор: Tedster

Оновлено: 1 жовт. 2024 о 19:44
автор: Tedster

  • Added Requiem to waterworld phase 2 RNFs for Ted Jam.

Оновлено: 30 верес. 2024 о 22:54
автор: Tedster

  • Seeker armor loses Shadow, gains Phantom, Covert, and Fade instead.
  • Disabled the research project for the new alien since the workshop project was added.