XCOM 2
Tedster's Requiem Tweaks mod
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Uppdatering: 2 feb @ 17:00

Muton Elue's should now give Muton Elite corpses.

Uppdatering: 1 jan @ 21:47

Some more balance changes,

  • Legate changes:
  • Legate armor/HP changes removed, so they are back to vanilla values. on Legend, this means 72 HP -> 60 HP and 5 armor -> 8 armor
  • Legate base crit chance reduced to 10/10/15/15% for rookie/veteran/commander/legend, and loses all flanking aim bonus.
  • Legate weapon damage reduced by 1 and base crit damage reduced by 4, since they have the ability that grants them extra crit chance and crit damage as they lose health.
  • Legates lose "All For Her Cause" ability (the AOE buff that makes other units immune to death until the Legate dies)

  • Navigators all lose 15 psi offense for all tiers/difficulties
  • Muton Elue has defense reduced to 10/10/15/20 and aim reduced by 10 at all difficulties, loses 2 damage on its weapon.

  • Adjusted the reward soldier rank curves a bit, so higher ranks will be available from missions/black market a bit sooner.

Uppdatering: 17 nov, 2024 @ 20:56

  • Experimental Armor sitrep (the advent one) now gives +2 turns to mission timer.

Uppdatering: 2 nov, 2024 @ 21:10

  • Chosen Stronghold mission changed to 6 people instead of 5.

Uppdatering: 27 okt, 2024 @ 20:02

  • Legate now has a more aggressive scamper root so they shouldn't hide on scamper.

Uppdatering: 20 okt, 2024 @ 15:24

Since Requiem expects you to take wounds, I've decreased the wound timers for lighter wounds (anything above 50% HP)

Uppdatering: 5 okt, 2024 @ 11:25

  • Standardized scientist/engineering requirements with Reshi's latest update.
  • Changed R&D project time from 1800 pts to 1600 pts.

Uppdatering: 3 okt, 2024 @ 16:17

Uppdatering: 1 okt, 2024 @ 19:44

  • Added Requiem to waterworld phase 2 RNFs for Ted Jam.

Uppdatering: 30 sep, 2024 @ 22:54

  • Seeker armor loses Shadow, gains Phantom, Covert, and Fade instead.
  • Disabled the research project for the new alien since the workshop project was added.