XCOM 2
Tedster's Requiem Tweaks mod
Ergebnisse 1–10 von 30
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Update: 28. Nov. um 12:55

  • Add some config for initial timers for the custom LW missions, should hopefully fix the 2 turn timer stuff that was happening

Update: 16. Nov. um 22:30

  • Added Reshi's new missions the arrays needed for them to get Large/Very Large map sitreps.

Update: 16. Aug. um 11:40

  • Undid some enemy damage nerfs that turned into buffs because Reshi rebalanced things. (this is a nerf)

Update: 9. Jul. um 6:35

  • Reshi redid Legates, so adjusting my changes here

Update: 8. Mai um 10:17

  • Adjust All For Her Cause

Update: 6. Mai um 17:35

  • let Reshi handle Legate's immortality buff instead.

Update: 4. Mai um 19:48

  • properly disable the deflection chance DE because there was config copypasted twice.

Update: 5. Apr. um 14:47

  • Fix config typo

Update: 5. Apr. um 14:44

  • Heavy Floater weapon damage nerfed by 2.
  • Reduced duration further on some of the harshest DEs (the "no explosives" one, etc)
  • Reduced penalty values on many others.
  • Localization updates for the adjusted DEs so they don't show as active for way longer than they actually are.

    Item cost changes to come later

Update: 18. Mrz. um 22:03

  • Balance pass on basically all the dark events from Gameplay Mutators. Reduced penalties, standardized duration to between 21 and 28 days, added config for new DEs that Reshi added since the last update.
  • Disabled the Grand Breakthrough DE (instantly fills the avatar progress bar) until I figure out a better more interactive way to do something with it.
  • Nerfed the HP of all Gunships by around 10-15% or so since they can spawn in normal GOPs, and removed the flanking aim bonus that the tier 2-4 variants still had.
  • Nerfed the mobility of the Andromelid Shell from 20 to 15.