RimWorld
ABF: Civil Synstructs
Mostrando 1-10 de 10 aportaciones
Actualización: 9 NOV a las 9:13 a. m.

- Added compatibility for handling the new masquerade synstructs.

Actualización: 2 AGO a las 4:13 p. m.

- Altered temperature tolerances to be slightly more sane ranges. Additional changes may come.
- Synstructs and humans will no longer be xenophobic toward one another via ideology or trait.

Actualización: 27 JUL a las 8:58 a. m.

- Coolant/Lubricant needs and related items have been removed, and are replaced by a need for components.

Actualización: 13 JUL a las 6:01 a. m.

- Civil synstruct scenario starts with chemfuel, not pemmican, as synstructs can consume the former but not the latter.

Actualización: 6 JUL a las 12:56 p. m.

- Generator body parts were removed, as synstructs do not need them. More changes may come to this.

Actualización: 2 JUL a las 3:05 p. m.

- Updated with compatibility for 1.6.
- Too much refactoring of code to for me to keep track of. Or, rather, too much of which happened before I thought that tracking it really would have been a good idea.

Actualización: 27 ABR a las 5:34 p. m.

- Lowered energy consumption (food need fall rate) of charge-capable pawns by 37.5% to match the originally intended levels.
- Updated preview courtesy of Trapinlive on Discord.

Actualización: 24 OCT 2024 a las 1:52 p. m.

- Updated Russian Translations courtesy of LeonusDH
- Updated to use new xml hediffReplacements parser
- Energy efficiency of races updated

Actualización: 27 JUL 2024 a las 7:35 a. m.

- New preview image courtesy of Trapinlive on Discord.

Actualización: 13 JUL 2024 a las 10:01 a. m.

[Auto-generated text]: Initial upload.