Project Zomboid
[B42/B41] Bandits NPC
Εμφάνιση 121-130 από 211 καταχωρίσεις
< 1 ... 11  12  13  14  15 ... 22 >
Ενημέρωση: 26 Σεπ 2024 στις 10:21
από Slayer

  • bandit fishing
  • friendlies will open windows and not destroy them
  • bandits will now be capable of opening locked doors from inside the building, just like players
  • removed "unknown zone type" warning message
  • fixed zombies attacking bandits from different floors

Ενημέρωση: 22 Σεπ 2024 στις 12:26
από Slayer

  • player can recruit a civilian to become his companion (civilians are present only in Day One mod)
  • player can order a companion to leave him and become a civilian again
  • admin options and debug options are now separate (to avoid accidently using the clear space option by admins)
  • bandit DNA to introduce more variability (individuals will have better or worse endurance/sight/bravery/tendency to sneak etc)
  • setting correct attack position will make bandit play the right animation when receiving damage
  • bandit that has moved or performed any non shooting task will have to spend more time on aiming (avoid stop and immediate shoot problem)
  • bandit cars are now hotwired (no missing key in ignition)
  • bandits make less damage to cars
  • more outfits for desperate citizens and criminals
  • more weapons for desperate citizens
  • bandit may sneeze (may attrack zombies)
  • removed wait time after clip drop animation

Ενημέρωση: 19 Σεπ 2024 στις 11:45
από Slayer

  • friendly fire fix
  • german localization (thanks to Eaglefire)
  • defenders should not shut their own generator at least while in the house
  • friendly defenders (used in Day One) should not shout on the player

Ενημέρωση: 18 Σεπ 2024 στις 5:24
από Slayer

[hotfix]

Ενημέρωση: 18 Σεπ 2024 στις 4:50
από Slayer

  • global data transfer between client and server lowered
  • bandits can shove enemies
  • friendlies can loot dead bodies or indoor containers for weapons and equip them
  • faster weapon switching animations
  • new companion guard animations
  • die task not multiplying
  • DoorW -> doorW fix
  • bandit aim time fix
  • zombie defreeze
  • bandit destry door or thumpable now faster
  • bandit voices less spammy
  • removed errors when action was scheduled for a dead bandit


Ενημέρωση: 17 Σεπ 2024 στις 23:35
από Slayer

  • Bandits will be flushed on each server restart to remove accumulated data and hopefully remedy problems with high ping.

Ενημέρωση: 17 Σεπ 2024 στις 0:32
από Slayer

  • attempt 3 to remove high ping problem

Ενημέρωση: 16 Σεπ 2024 στις 15:03
από Slayer

  • attempt to solve ping problems 2

Ενημέρωση: 16 Σεπ 2024 στις 13:05
από Slayer

  • attempt to fix ping problems

Ενημέρωση: 16 Σεπ 2024 στις 5:02
από Slayer

  • Frozen zombies fix