Project Zomboid

Project Zomboid

Zomboid Forge
Ergebnisse 11–20 von 53
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Update: 16. Aug. 2024 um 21:05
von SimKDT



2.0.12

Changed:
  • SetZombieCombatData now takes a table as argument. This will most likely be normalized in a lot of functions as it allows multiple case use of the function in different context, such as here where it can be onHit and take bonus inputs
  • SetZombieCombatData also sends the bonus arguments onHit (attacker, damage and handWeapon) to GetBooleanResult, which sends these to potential function calls. This can allow more context cases, such as taking into account the weapon attack or damage for staggers
  • GetBooleanResult can now take multiple arguments in a single function call, improving performances
  • GetBooleanResult no longer utilizes functions call from ZomboidForge.BooleanResult for performance reasons. This will be possibly normalized too to get less function calls to improve performances[github.com]
  • Arrays will be normalized to table.newarray in the future for performance optimizations[github.com]

Fixed:
  • tag being sent to GetBooleanResult for blood, dirt and holes
  • Adapted every use case of GetBooleanResult for the switch in term position

[discord.gg]

Update: 13. Aug. 2024 um 10:34
von SimKDT



2.0.11

Fixed:
  • Potential fix to Bandits reviving instantly
  • Fix to Bandits getting an infected nametag when dying
  • Improved the IsZombieValid check to be easily modulable
  • Replaced every pairs with more efficient methods, should help a bit with performances

[discord.gg]

Update: 11. Aug. 2024 um 20:54
von SimKDT



2.0.10

Fixed:
  • Temporary revert for visual skipping not properly applying visuals

[discord.gg]

Update: 11. Aug. 2024 um 16:02
von SimKDT



2.0.9

Changed:
  • Improved the option tooltip for tick updates
  • Zombies have a check to verify their stats and visuals are set

Fixed:
  • Useless code removed
  • customData properly updates alongside every other stats (should make it update faster, so take care to optimize your codes as always)
  • Improved the way health is set now
  • Visuals not getting updated after being set

[discord.gg]

Update: 9. Aug. 2024 um 17:23
von SimKDT



2.0.8

Changed:
  • Updated clothing visual system. Possibly to add holes, dirt and blood now as well as multiple choices of visuals

Fixed:
  • Reanimated players are now ignored. This makes sure they don't get their inventory fucked on death

[discord.gg]

Update: 8. Aug. 2024 um 17:38
von SimKDT



2.0.7

Changed:

Fixed:
  • Zombies switching quickly stats, like walkspeed
  • Nametags not showing when hitting a zombie

[discord.gg]

Update: 8. Aug. 2024 um 8:54
von SimKDT



2.0.6

Changed:
  • local client player renamed variable

Fixed:
  • Replaced check of IsoMovingObject if zombie from `zombie:isZombie()` with `instanceof(zombie,"IsoZombie")`

Update: 6. Aug. 2024 um 19:12
von SimKDT



2.0.5

Fixed:
  • Error when getting zombies on cursor

Update: 6. Aug. 2024 um 14:18
von SimKDT



2.0.4

Fixed:
  • Error when removing visuals for a zombie

Update: 6. Aug. 2024 um 6:49
von SimKDT



2.0.3

Fixed:
  • Error spam due to the new zombie on cursor method