MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Audiostash Ultimate
1-8 van 8 items weergegeven
Update: 14 sep om 1:41
door Zanieon

  • Added support to DLC7 Shadow of Kerensky, altough nothing besides Elementals sounds was replaced yet, all of them have been a bit harmonized with the mod's standard though until replacements are out
  • Lowered Leopard Thrusters volume in 2dB
  • Fixed an issue with Rapid Fire weapons not playing the sounds accordingly to the firerate (silent shots)
  • Boosted the deep bassline of Assault's footsteps
  • Replaced the Turret and Tank explosion sounds with different ones due the feedback of ceramic explosions

Update: 4 mrt om 18:59
door Zanieon

  • Changed comms effect: Allies will have almost no noise and enemies will have a bit of low quality radio effect
  • Removed some remaining autoducking controllers from vehicles and orbital guns
  • Boosted Binary and Large Laser volume a bit

Update: 1 mrt om 22:33
door Zanieon

  • Added custom Laser Sounds for normal Lasers and Pulse Laser, Chem Lasers are still vanilla
  • Added true C-RAM sounds to the AMS
  • Changed completely the radio effect applied on voicelines played through comms
  • Boosted comms volume a bit
  • Boosted Betty volume a bit
  • Enhanced bass on Assault's footsteps
  • Remixed AC2 Rapid Fire and Burst Fire sounds to not sound so much of a humanlike-gun
  • Fine tuned attenuations of some destruction sounds and impacts
  • Removed most of the game's autoducking of certain occasions (Merc Company Encounter still applies)

Update: 21 feb om 10:37
door Zanieon

Converted both Volumes into a single package as "Audiostash Ultimate"

Update: 26 mei 2024 om 11:55
door Zanieon

-Another volume rebalance pass
-Tried to fix MASC sound cutting off at random times
-Fixed King Crab using Medium class footstep sounds
-Increased Mech engine volume a little bit more

Update: 17 mei 2024 om 16:29
door Zanieon

-New Mech Engines sounds
-New MASC/Supercharger Sound
-Volume retune in Explosions and Debris

Update: 11 mei 2024 om 9:30
door Zanieon

-Changed priority of all sound groups for better feedback on whats important (Priority impacts what the game audio player should play first and cut what's lower priority if all sound channels are being used).
-New ECM humming sound
-Rebalanced volume of Debris and Artillery

Update: 6 mei 2024 om 1:51
door Zanieon