Garry's Mod
[VJ] Call of Duty: Modern Warfare SNPCs
Εμφάνιση 11-15 από 15 καταχωρίσεις
< 1  >
Ενημέρωση: 20 Φεβ 2024 στις 12:05

-Added a few new variables to make creating expansions for this mod easier.
-Hinds now use their unique flying sounds from CoD4.
-Fixed the CoD4 M16A4 giving players the MW2 version of the gun when picked up.
-Fixed the oversight that caused the AT4's reloading sound to not play.
-Canadian Task Force 141 Soldiers can now be spawned. Their textures are recreations of the Canadian Task Force 141 Soldiers seen in takedown.
-The weapon-editing auto-replace script now supports Cpt Hazama's CS:S Bot SNPCs. However, it only edits the damage of their weapons so that the SNPCs still feel like authentic CS:S Bots.
-Fixed bodygroups not being applied properly to Arctic Task Force 141 Soldiers.
-Rocketeers and Snipers will no longer switch to their side arm when the enemy that is close to them is a tank, or is labeled as a boss SNPC within their code.
-All SNPCs that spawn with gasmasks are now immune to DMG_NERVEGAS
-All weapons in the mod can now be given to other SNPCs via the weapon drive menu!
-Added the Russian Ultranationalist FSB Operator
-Added U.S Army Delta Force Soldiers, GIGN Operators, and Russian PMC Soldiers from MW3! At the moment, they use MW2 and CoD4 weapons, but their MW3 weapons will be added in a future update. Special thanks to TiberiumFusion for making high quality MW3 models ports!
-U.S Army Rangers, Task Force 141 Soldiers, Delta Force Soldiers, and Shadow Company Soldiers now have a chance to spawn with Desert Eagles as their side arm when they are spawned!

Ενημέρωση: 22 Ιαν 2024 στις 20:34

Ενημέρωση: 22 Ιαν 2024 στις 19:56

Ενημέρωση: 22 Ιαν 2024 στις 19:30

-Fixed a small issue with the animation code for the Juggernauts.
-Converted almost every .wav file in the mod into .ogg files to greatly reducing the file size of the mod. This should make all the sound files work now!

Ενημέρωση: 21 Ιαν 2024 στις 21:08